Date: Mon, 9 Sep 1996 17:23:06 -0400 (EDT) From: Jeremy Sigmon <jsigmon@www.hsc.wvu.edu> To: questions@freebsd.org Subject: Re: PennMUSH 1.6.8p0 Message-ID: <Pine.BSF.3.91.960909171939.10519I-100000@www.hsc.wvu.edu> In-Reply-To: <Pine.BSF.3.91.960909155246.10519B-100000@www.hsc.wvu.edu>
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On Mon, 9 Sep 1996, Jeremy Sigmon wrote: > > Anyone compile this for FreeBSD yet? > > To get it to compile I had to change one of the header files in > /usr/include/sys/ > I added #include<sys/types.h> to the file select.h > > It seems to me that editing these could be a Bad Thing(tm), but it compiled. > > Running is another matter entirely. I am hopiing for a response from the > PennMUSH mailing list, but maybe someone here is using this? > thanks > After 7 compiles with various things fooled with I got a working PennMUSH. I am sending this so it gets into the archives incase someone wants to compile this in the future: My Solution: #1 patch /usr/include/src/select.h add #include<sys/types.h> #2 use smalloc for the memory allocation in the src/Makefile #3 turn off DB compression. remember to remove all .Zs from your .cnf and .restart files in your game directory. And don't forget to decompress your DBS in data/ #4 in your game directory (the one with your .cnf and .restart files) type the following to create this file if it doesn't exist. 'touch access.cnf' Thats it... Maybe this should be a port???? ====================================================================== Jeremy Sigmon B.S. ChE | Web Developer of the Robert C. Byrd Health | Use Sciences Center of West Virginia University | FreeBSD WWW.HSC.WVU.EDU | Now Graduate Student in Computer Science | Office : 293-1060 |
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