Date: Tue, 11 Dec 2001 03:28:41 -0000 From: "cameron grant" <gandalf@vilnya.demon.co.uk> To: "Karel J. Bosschaart" <karelj@wop21.wop.wtb.tue.nl>, "Nuno Daniel Raposo Subtil" <subtil@student.dei.uc.pt> Cc: <freebsd-multimedia@FreeBSD.ORG> Subject: Re: Sound in Quake 3 Message-ID: <009901c181f4$0b925fb0$0504020a@haveblue> References: <20011209000119.A15658@student.dei.uc.pt> <20011210152633.A62854@wop21.wop.wtb.tue.nl>
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> > Has anybody managed to get Quake 3 running with sound ? > > > No, unfortunately not. All I know is that the sound broke with the > pcm megacommit in February 2001. As a workaround I installed FreeBSD > 4.2-RELEASE next to my 4.4-STABLE. Quake3 derivate Wolfenstein has the same > problem. first i've heard of this. if someone would be so kind as to point me at a downloadable demo version or send me a full copy, i'll see what i can do to fix it. > As for other games, YMMV. Sometimes there is an annoying sound lag (Rune, > Soldier of Fortune) which I worked around by purchasing OSS. However, some > games appear to be silent with OSS (such as Quake3). again, as far as i was aware all lag problems had been eradicated. if this is not the case, please do file a pr (make sure 'sound' is listed as responsible if possible) with pertinent details such as where to obtain the affected program, full verbose dmesg etc. alternatively, send email to sound@freebsd.org. -cg To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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