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Date:      Mon, 22 Jan 2018 09:23:25 +0100
From:      Hans Petter Selasky <hps@selasky.org>
To:        Johannes Lundberg <johalun0@gmail.com>, Ian Lepore <ian@freebsd.org>
Cc:        freebsd-current <freebsd-current@freebsd.org>
Subject:   Re: Periodical interrupt storm when playing game with USB keyboard
Message-ID:  <0aceb3ff-4938-1b29-d493-d83ce82cc853@selasky.org>
In-Reply-To: <CAECmPws07U1=KkqgrjHotjnbPhX53n2L9Jj36guLruTJ-wc%2BCw@mail.gmail.com>
References:  <CAECmPwvDQBYw=mKJpZfUdKpXSC8GysZKSk0f9qaZEXCvy_QeMA@mail.gmail.com> <e2851846-0678-5cb9-0fce-e9cf49c41a2e@selasky.org> <CAECmPwvgMDBTUjhAERe4bKLgNYCim9bwdHw2JEL0RgTckMjSDw@mail.gmail.com> <CAECmPwtWr0t5_xLgg4NMxnjz317sqnfR9-ttH62szq4fwPdO=Q@mail.gmail.com> <64218617-98d2-0e6e-5872-e44106e61bf7@selasky.org> <1516569725.42536.99.camel@freebsd.org> <CAECmPws07U1=KkqgrjHotjnbPhX53n2L9Jj36guLruTJ-wc%2BCw@mail.gmail.com>

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On 01/21/18 23:57, Johannes Lundberg wrote:
> Thanks for the further explanation.
> I curious as to where the problem might be though.. It is the game's
> binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
> FreeBSD side? Haven't experienced anything similar with Quake3...
> Switching to periodic timer feels like overkill but it does the job as a
> work around.

Hi,

It might be simply this, that the wrong clock-type is used when setting 
up absolute timeouts.

--HPS



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