Date: Thu, 23 Oct 1997 10:20:20 -0500 From: "Jonathan E. Lyons" <parrothd@midwest.net> To: "Steve W. Heistand" <heistand@nas.nasa.gov>, freebsd-questions@FreeBSD.ORG Subject: re: proxy service help Message-ID: <1.5.4.32.19971023152020.008d9a60@midwest.net>
next in thread | raw e-mail | index | archive | help
I wonder if you also need to add "alias same_port yes" to the config file. I checked the man pages and this option makes the outgoing udp packets stay on the same udp port??!?!Unfortunately it looks like Quake assigns an idividual port from 1025-1500 for each user. I found this in some old tech information docs, but I wanted to make sure before I entered 400 alias line? Has anyone else tired this? Or is there an eaiser way? >alias port udp 206.254.73.254:6112 6112 >alias port tcp 206.254.73.254:116 116 >alias port tcp 206.254.73.254:118 118 > Shouldn't these all be udp? and an IP address of the cleint machine behind the firewall??? So if you wanted to connect to a server at 131.230.82.2 and you're local mahine is 10.0.0.4 and the machines talk on port 116 and 188 you'd have alias port udp 10.0.0.4:6112 6112 alias port udp 10.0.0.4:6112 6112 alias port udp 10.0.0.4:6112 6112 Right??! WOw now I'm really confused!!!!! At 07:19 AM 10/23/97 -0700, Steve W. Heistand wrote: >ok a followup email to make sure I got this correct. >(ie what I tried didnt work) > >First off the game server is not a local host which may or may not matter, >but when I tried adding an alias line into my ppp.conf file nothing changed. >Does it matter where in the ppp.conf file (I placed it in the default section) >There is actually 3 connections my game makes, a udp on 6112 and 2 tcp >connections on 116 and 118. I added in lines of: >alias port udp 206.254.73.254:6112 6112 >alias port tcp 206.254.73.254:116 116 >alias port tcp 206.254.73.254:118 118 > >oddly enough I also started running tcpdump while I started the game and >its the tcp packets that seem to be getting lost. > >thanks >steve > > >> This is probably already possible, you'll need to be able to identify >> the <insert your favourite game here> packets by port address. So if >> you've got a Quake server on 10.0.0.2:5000 (internal) and a gateway on >> 10.0.0.1 (internal) and 1.2.3.4 (external) with natd/ppp -alias >> running, you'd have an entry in your ppp.conf saying >> >> alias port udp 10.0.0.2:5000 5000 >> >> Having said that, I've never gotten around to looking at the traffic >> that quake sends around the place, so I'm not sure that it has an >> identifyable port number. >> >> -- >> Brian <brian@Awfulhak.org>, <brian@FreeBSD.org>, <bri@OpenBSD.org> >> <http://www.Awfulhak.org> >> Don't _EVER_ lose your sense of humour.... >> > >-- >|-------------------------------------------------------------------------| >| Steve Heistand Email: heistand@nas.nasa.gov | >| Parallel/Vector System Consultant Phone: (650) 604-1272 | >| MS 258-6, Moffett Field, CA, 94035-1000 Fax: (650) 604-4377 | >| Numerical Aerospace Simulation Facility | >| "A polar bear is a rectangular bear after a coordinate transformation." | >|-------------------------------------------------------------------------| > >
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?1.5.4.32.19971023152020.008d9a60>