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Date:      Sun, 23 Dec 2001 22:05:36 -0800
From:      Faried Nawaz <fn@hungry.org>
To:        chat@freebsd.org
Subject:   quake2 on freebsd.
Message-ID:  <20011223220536.A76248@nilpotent.org>

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I have quake 2 almost working on FreeBSD.  It works fine as a dedicated game
server, but not so well as a game client.

cvs -d :pserver:anonymous@cvs.quakeforge.net:/cvsroot/quake login
(hit enter)
cvs -d :pserver:anonymous@cvs.quakeforge.net:/cvsroot/quake co quake2

Next, grab

http://web.nilpotent.org/tmp/q2-freebsd-diff1.txt
http://web.nilpotent.org/tmp/q2-freebsd-diff2.txt

Patch, cd into the "quake2/freebsd" directory, and run gmake.  When it's
done building, do

cp debugi386/quake2 ..
cp debugi386/*.so ../baseq2/

Copy the pak?.pak files and the player directory from quake 2's demo release
(or the real game) into the baseq2 and run.

You might need the graphics/Mesa3 port installed to compile it.

If you fix the problem with fake_mremap() in quake2/freebsd/q_shfreebsd.c,
you'll get the client to run!


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