Date: Wed, 09 Oct 2002 20:28:13 +0100 From: Mark Murray <mark@grondar.za> To: Terry Lambert <tlambert2@mindspring.com> Cc: current@freebsd.org Subject: Re: src/games bikeshed time. Message-ID: <200210091928.g99JSEhb016183@grimreaper.grondar.org> In-Reply-To: <3DA47CC6.AE5F1FBF@mindspring.com> ; from Terry Lambert <tlambert2@mindspring.com> "Wed, 09 Oct 2002 12:00:22 PDT." References: <3DA47CC6.AE5F1FBF@mindspring.com>
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> "They do not have a strong maintainer and follower base, so they > should be removed to ports, where they will continue to exist > because they have such a strong maintainer and follower base > that they will have their own FTP site from which the source > will be maintained by third parties, such that the ports will > remain viable." > > 8-) 8-). Yeah, yeah. :-) In ports, they get some kind of archiving that will safisfy the this >< many players of these games will need to get them installed. This is not offered by the Attic in nearly as coinvenient a way. > It's funny, but since the code would be in the attic anyway, only > unmaintained, it would still be there forever, so I guess we are > only talking about getting the "make world benchmark" times down. In private, John Baldwin pointed out that for currnt fast machines, this is about a minute. Its more like clearing up one's desk, or taking out the trash. > If you want to axe them, then say it; mature open source software > is generally unmaintained, so moving them to ports equals axeing > them, unless the move includes providing FTP archive space for the > source code. The move _does_ include this. See ports/net/freebsd-uucp. > On "tradition": > > I actually think the main reason for maintaining them is "nostalgia"; > most of us who learned how to program on shared computing resources > remember the games as one of the things that sparked our initial > interest in the computers. People who learned to program in this > environment, in college computer labs, at 3 AM, with 10 other people, > learned different lessons than the people who learned to program, all > alone, in the dark, on their own PC, in their parent's basement. Us > "old guys" would claim we learned better lessons: like how to play > nice with others. It's easy to be nostalgic for those days, and to > want to keep the trappings of them around. I am nostalgic about old stuff. I have 4 out of 5 of the computers that I built as a kid, and I have plenty of the software that ran on them. This is all carefully packed away in boxes so I can show my grandchildren. It is NOT on any of my current machines (I could make it so easily enough). > That said... "rain" is a neat display hack. It's at least as good as > the ASCII art VGA library. I probably would not miss anything else, > or anything that wasn't multiplayer, very much, if at all... it looks > like an axeing may be in order. Rain looks ridiculous on a VTY. Last time it looked ok was on a 9600 baud terminal. M -- o Mark Murray \_ O.\_ Warning: this .sig is umop ap!sdn To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-current" in the body of the message
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