Date: Thu, 28 Apr 2005 05:03:55 +0200 From: imachine@lazir.toya.net.pl (None) To: freebsd-stable@freebsd.org Subject: *bsd games. Message-ID: <20050428030355.GA19642@lazir.toya.net.pl>
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hello, first of i'd like to excuse any of the hardcore unix heads here, bringing such possibly unimportant topics :-) to keep it quick - the idea is simple, there is some standard *bsd games distribution, but those games are hardly even anything more amusing than fortune /which do not get me wrong, is pretty interesting - but not quite deserving imho the title of a game ;-)/. now this is where the plan comes in - what about some upgrade to the default bsd world? FreeBSD seems like the BSD that could support it. im not saying 3d blast off with DRM/DRI, if any, more in the taste of 'Stunts', if anyone perhaphs remembers that title. wouldnt it be nice to sit inside of console and play some prince of persia, or some puzzle minding Robbo, during the Nth install ? and i do mention the original names here - since most of these games are abandonware, and now i do not have any facts backing this up - im still researching - but to me that would mean it could be pretty easy to even make a platform independant, native bsd port of them. i would be willing to do the coding work, i needed a project to spend time on and this is what i found interesting. anyway, perhaphs anyone might be interested to help out? i am aware of the fact, that a main tree merge would require some extra libs not everyone might be happy about in the main dist, or maybe some framework, kernel/system wise? i would say sdl, but that would need some work from what my experience is - i tried the VGL output with even simple stuff like digger, yet it proved itself pretty unstable - wrecking the console on crashy applications inclusive :-) cheers, and i hope i dont get run down for a 'cheesy' project idea ;-) //m.
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