Date: Sat, 15 Mar 2014 19:23:12 +0100 From: Tijl Coosemans <tijl@FreeBSD.org> To: Rusmir Dusko <nemysis@FreeBSD.org> Cc: freebsd-ports@freebsd.org Subject: Re: [games/traingame] Build failures with FreeBSD 10 Message-ID: <20140315192312.37b60fe2@kalimero.tijl.coosemans.org> In-Reply-To: <20140313123143.475a63fc@nemysis3now> References: <20140313123143.475a63fc@nemysis3now>
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--MP_/U7qLypClu2lTpGxMWbX4heW Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Disposition: inline On Thu, 13 Mar 2014 12:31:43 +0100 Rusmir Dusko wrote: > Hello > > Trainm Game not build more in FreeBSD 10. > > With FreeBSD 9.1, 9.2 have all good worked. > > > 10.0-RELEASE-p4 FreeBSD 10.0-RELEASE-p4 #0: Tue Jan 14 20:48:07 UTC 2014 amd64 > > This is first Cmake and then GCC Port. > > Have too not worked in FreeBSD 10 with older boost 1.52.0. > > With Clang not works at all. Because the port depends on a C++ library like boost, it needs to be build with the same C++ runtime library as boost. On FreeBSD 10 that is libc++. I've attached a patch that makes the port build with clang/libc++ but I haven't run-tested it. --MP_/U7qLypClu2lTpGxMWbX4heW Content-Type: text/x-patch Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename=traingame.patch Index: games/traingame/Makefile =================================================================== --- games/traingame/Makefile (revision 348266) +++ games/traingame/Makefile (working copy) @@ -22,10 +22,12 @@ LIB_DEPENDS= libfreetype.so:${PORTSDIR}/ WRKSRC= ${WRKDIR}/TrainGame-${PORTVERSION} -USES= cmake pkgconfig +USES= cmake compiler:c++11-lib pkgconfig +USE_CXXSTD= gnu++11 USE_SDL= sdl image USE_GL= glew -USE_GCC= yes + +LDFLAGS+= -L${LOCALBASE}/lib PORTDOCS= model_notes.txt models.gnuplot Index: games/traingame/files/patch-libc++ =================================================================== --- games/traingame/files/patch-libc++ (revision 0) +++ games/traingame/files/patch-libc++ (working copy) @@ -0,0 +1,27 @@ +--- src/CrossoverTrack.cpp.orig ++++ src/CrossoverTrack.cpp +@@ -215,5 +215,5 @@ + + ITrackSegmentPtr make_crossover_track() + { +- return ITrackSegmentPtr(new CrossoverTrack); ++ return ITrackSegmentPtr(static_cast<ITrackSegment *>(new CrossoverTrack)); + } +--- src/SDLWindow.cpp.orig ++++ src/SDLWindow.cpp +@@ -406,5 +406,5 @@ + // Construct and initialise an OpenGL SDL window + IWindowPtr make_sdl_window() + { +- return shared_ptr<IWindow>(new SDLWindow); ++ return shared_ptr<IWindow>(static_cast<IWindow *>(new SDLWindow)); + } +--- src/StraightTrack.cpp.orig ++++ src/StraightTrack.cpp +@@ -259,5 +259,5 @@ + throw runtime_error("Illegal straight track direction: " + + lexical_cast<string>(a_direction)); + +- return ITrackSegmentPtr(new StraightTrack(real_dir)); ++ return ITrackSegmentPtr(static_cast<ITrackSegment *>(new StraightTrack(real_dir))); + } Property changes on: games/traingame/files/patch-libc++ ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +text/plain \ No newline at end of property Added: fbsd:nokeywords ## -0,0 +1 ## +yes \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property --MP_/U7qLypClu2lTpGxMWbX4heW--
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