Date: Wed, 19 Apr 2000 14:52:13 +0300 From: Maxim Sobolev <sobomax@altavista.net> To: Will Andrews <andrews@TECHNOLOGIST.COM> Cc: "Daniel O'Connor" <doconnor@gsoft.com.au>, Satoshi Asami <asami@FreeBSD.ORG>, ports@FreeBSD.ORG Subject: Re: cvs commit: ports/games/quakeforge Makefile Message-ID: <38FD9DED.860DF2C2@altavista.net> References: <XFMail.000419172530.doconnor@gsoft.com.au> <38FD86C6.C6B1E234@altavista.net> <20000419073219.A12600@argon.blackdawn.com>
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Will Andrews wrote: > On Wed, Apr 19, 2000 at 01:13:26PM +0300, Maxim Sobolev wrote: > > Huh, finally have sent it to GNATS. I hope Will Andrews will take a look at it > > to define possible merge with sdlquake. > > I will look at it; I'll ask Sam myself whether sdlquake has a future and if > it doesn't, then I'll remove sdlquake and perform this merge. Good. > I hope QuakeForge will leave the option of not using SDL for building? If > it does leave other options, that's a good thing since SDL currently does > not (as far as I know) build on FreeBSD < 4.0, mostly due to linuxthreads. Mmmm, in principle it should be possible, however may require some digging. Anyway <4.0 users could use SDL'ised quake-x11 with -nosound option which in any case required since w/o this option even original quake-x11 will dump core due to the lack of mmap() sound support. I'll look into this. -Maxim To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-ports" in the body of the message
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