Date: Wed, 28 Jan 2004 09:02:02 +0100 From: Unix Shepherd <unixshepherd@wanadoo.fr> To: Robert Watson <rwatson@freebsd.org>, freebsd-hackers@freebsd.org Subject: Re: kernel threads Message-ID: <40176C7A.8090308@wanadoo.fr> In-Reply-To: <Pine.NEB.3.96L.1040127173948.47712D-100000@fledge.watson.org> References: <Pine.NEB.3.96L.1040127173948.47712D-100000@fledge.watson.org>
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Actually, i was fiddling around with the kernel splash screen code in order to make it 'animated'... such as the BeOS splash screen. I first used the syscons screen timer to make the splash screen change but programming this way is quite ugly, and thought about creating a new thread within the splash screen code (thus leaving all other modules unchanged) that would update the screen. So i decided to use kthread(9) calls, but before changing the module, wanted to write a little program using the kthread_create and related funtions, but was then unable to compile...the linker couldn't find kthread_xxx functions. In my quest for kthread related information, i've read about KSE. Therefore, i was wondering if KSE API functions could be used within the kernel itself. Thanks.
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