Date: Sun, 07 Jun 2015 08:53:18 +0200 From: Hans Petter Selasky <hps@selasky.org> To: Erich Dollansky <erichsfreebsdlist@alogt.com>, "freebsd-hackers@freebsd.org" <freebsd-hackers@FreeBSD.org> Subject: Re: allow ffs & co. a binary search Message-ID: <5573EA5E.40806@selasky.org> In-Reply-To: <20150607081315.7c0f09fb@B85M-HD3-0.alogt.com> References: <20150607081315.7c0f09fb@B85M-HD3-0.alogt.com>
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On 06/07/15 02:13, Erich Dollansky wrote: > Hi, > > I stumbled these days over the functions to find the first or last bit > set. They are currently written like this: > > /* > * Find First Set bit > */ > int > ffs(int mask) > { > int bit; > > if (mask == 0) > return (0); > for (bit = 1; !(mask & 1); bit++) > mask = (unsigned int)mask >> 1; > return (bit); > } > > With other words, the program loops until it finds what it searches for. > > Why not do it the binary way? > > int res; > > res = 0; > IF (Number != 0) THEN > res = 1; > IF ((Number & 0xFFFFFFFF00000000) != 0) THEN > Number = Number & 0xFFFFFFFF00000000; > res = res + 32; > END; > IF ((Number & 0xFFFF0000FFFF0000) != 0) THEN > Number = Number & 0xFFFF0000FFFF0000; > res = res + 16; > END; > IF ((Number & 0xFF00FF00FF00FF00) != 0) THEN > Number = Number & 0xFF00FF00FF00FF00; > res = res + 8; > END; > IF ((Number & 0xF0F0F0F0F0F0F0F0) != 0) THEN > Number = Number & 0xF0F0F0F0F0F0F0F0; > res = res + 4; > END; > IF ((Number & 0xCCCCCCCCCCCCCCCC) != 0) THEN > Number = Number & 0xCCCCCCCCCCCCCCCC; > res = res + 2; > END; > IF ((Number & 0xAAAAAAAAAAAAAAAA) != 0) THEN > Number = Number & 0xAAAAAAAAAAAAAAAA; > res = res + 1; > END; > END; > return res; > > If you like the binary way I could give you the sources for the > complete family following your style to replace the older functions. > Hi Erich, I think this is not the fastest way to do it. You first find the LSB, then you do a sumbits, which doesn't have any conditionals IF/ELSE and performs better with the CPU pipeline. I think the software ffs() is only used for platforms which doesn't have a hardware version btw: From my libmbin: > uint8_t > mbin_sumbits32(uint32_t val) > { > #if 0 > uint8_t t = 0; > > while (val) { > if (val & 1) > t++; > val >>= 1; > } > return (t); > #else > val = ((val & (1U * 0xAAAAAAAAU)) / 2U) + (val & (1U * 0x55555555U)); > val = ((val & (3U * 0x44444444U)) / 4U) + (val & (3U * 0x11111111U)); > val = ((val & (15U * 0x10101010U)) / 16U) + (val & (15U * 0x01010101U)); > val = ((val & (255U * 0x01000100U)) / 256U) + (val & (255U * 0x00010001U)); > val = ((val & (65535U * 0x00010000U)) / 65536U) + (val & (65535U * 0x00000001U)); > return (val); > #endif > } > uint32_t > mbin_lsb32(uint32_t val) > { > return ((~(val - 1)) & val); > } int ffs(int value) { int retval = mbin_sumbits32(mbin_lsb32(value) - 1); if (retval == 32) retval = 0; else retval++; return (retval); } --HPS
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