Date: Fri, 17 Dec 2010 15:21:36 +0100 From: =?ISO-8859-1?Q?Micka=EBl_Maillot?= <mickael.maillot@gmail.com> To: Andriy Gapon <avg@freebsd.org> Cc: multimedia@freebsd.org Subject: Re: Call for Testers: XBMC 10.0 Message-ID: <AANLkTi=kCWJorc7R8tHjYoeuekm1S44pM8QS9vz5vzZs@mail.gmail.com> In-Reply-To: <4D0B5F66.5050101@freebsd.org> References: <20101208192132.51c9937f@FreeBSD.org> <4D03D5B5.8050709@freebsd.org> <1292143026.3455.2.camel@Nokia-N900-42-11> <4D04AAAA.3050603@freebsd.org> <4D04AFA5.5010504@freebsd.org> <134ff84b4bcfc1fe7831ba84958e7226@bluelife.at> <4D0B5F66.5050101@freebsd.org>
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Hi, first thanks for your reporting, 2010/12/17 Andriy Gapon <avg@freebsd.org>: > 1. It seems that the earlier reported issue with build failure in > xbmc/cores/paplayer/SPCCodec/SNES/SNESAPU on amd64 is real for me. =A0Can= you > please double check this? i'll look at this > 2. /usr/local/lib/xbmc/addons/script.module.pil/lib and > /usr/local/lib/xbmc/addons/script.module.pysqlite/lib are empty after > installation and that causes troubles for some XBMC addons that need thos= e modules. > I think that the problem is that we do not actually build the modules. > This README - > http://gitorious.org/xbmc/xbmc/blobs/672214990c8bc308ae2977ccfe603b4b10ad= ad8f/README.linux > - suggests that the following additional steps are needed during build: > make -C lib/addons/script.module.pil > make -C lib/addons/script.module.pysqlite > i think we can simply add graphics/py-imaging and databases/py-sqlite3 to d= eps.
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