Date: Sun, 22 Aug 2010 11:24:58 +0200 From: David DEMELIER <demelier.david@gmail.com> To: freebsd-questions@freebsd.org Subject: Linux DRI as software renderer Message-ID: <AANLkTikdzsGC1qB_B%2BzWLs9KhB-xPbs%2BBvKMumEp6F3h@mail.gmail.com>
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Hi, I have a trouble running enemy-territory (from port) using Linux emulation. I enabled the WITHOUT_NOUVEAU knob to get a full hardware GLX with my radeon hd4330 mobility and it works well for native games such as teeworlds, UrbanTerror and so on. The problem is enemy-territory and linux games like ut2004-demo too. Enemy territory starts with : [...] ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1024x768 X Error of failed request: BadLength (poly request too large or internal Xlib length error) Major opcode of failed request: 136 Minor opcode of failed request: 1 Serial number of failed request: 30 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Software Rasterizer Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_NV_fog_distance not found ... GL_EXT_texture_filter_anisotropic not found Initializing GLX extensions ... GLX_SGI_swap_control not found ... GLX_SGI_video_sync not found XF86 Gamma extension initialized GL_VENDOR: Mesa Project --> GL_RENDERER: Software Rasterizer <-- This is probably the problem ! GL_VERSION: 2.1 Mesa 7.3-devel GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stenGLX_EXTENSIONS: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_OML_swap_method GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_visual_select_group GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 And the game is really slow, you can't do anything, I don't know then how to enable hardware acceleration with the linux enemy-territory port. I have installed graphics/linux-f10-dri by the way dri was missing to games/linux-enemyterritory, I will probably send a PR for this. Kind regards. -- Demelier David
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