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Date:      Wed, 21 Jul 2021 08:05:16 +0000
From:      Alexey Dokuchaev <danfe@freebsd.org>
To:        Gary Jennejohn <gljennjohn@gmail.com>
Cc:        Warner Losh <imp@bsdimp.com>, Niclas Zeising <zeising+freebsd@daemonic.se>, Michael Gmelin <freebsd@grem.de>, FreeBSD X11 <x11@freebsd.org>
Subject:   Re: mouse and keyboard fail to work with xorg-server-1.20.11_3,1
Message-ID:  <YPfVPNfy6OgqNf8e@FreeBSD.org>
In-Reply-To: <20210716063539.12b35f80@ernst.home>
References:  <20210714140055.7ca49259@ernst.home> <20210714170444.08a7f1f4@bsd64.grem.de> <20210714154404.03c32df6@ernst.home> <20210715102752.6b8570fa@ernst.home> <5746ba5f-5788-ff5d-a620-9b481806b464@daemonic.se> <CANCZdfr3%2By1kD38qew1auBVicmdnKRAe1UqT8GaC35muxGpfhQ@mail.gmail.com> <20210716061708.6c791297@ernst.home> <20210716063539.12b35f80@ernst.home>

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On Fri, Jul 16, 2021 at 08:35:39AM +0200, Gary Jennejohn wrote:
> > ...
> > To clarify things somewhat, I deleted both ports today and then
> > no longer had the mouse and keyboard after starting xorg-server.
> > 
> > Re-installing xf86-input-libinput-0.30.0_1 while keeping
> > kern.evdev.rcpt_mask set to 6 got me back the mouse and keyboard.
> > 
> > Whether using the default of 12 for kern.evdev.rcpt_mask works I
> > haven't tried.  But I have kbdmux in my kernel config file, so I
> > think 6 is the right setting for me.
> 
> Using kern.evdev.rcpt_mask=12 still works, so it was the missing
> xf86-input-libinput-0.30.0_1 which caused my problems.

Another solution is to disable these newish input shenanigans and
just use good ol' xf86-input-keyboard and xf86-input-mouse drivers,
works like a charm for me (and no dances with kern.evdev.rcpt_mask
required).  However, it could be useful to see if this new X.org
input model would fix the regressions in Quake2 movement* I have
reported back in 2017 and which were still unfixed last time I've
tried to play the game.

./danfe

*) https://docs.freebsd.org/cgi/getmsg.cgi?fetch=2288058+0+archive/2017/svn-ports-head/20170924.svn-ports-head



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