Date: Wed, 21 Jul 2021 08:05:16 +0000 From: Alexey Dokuchaev <danfe@freebsd.org> To: Gary Jennejohn <gljennjohn@gmail.com> Cc: Warner Losh <imp@bsdimp.com>, Niclas Zeising <zeising+freebsd@daemonic.se>, Michael Gmelin <freebsd@grem.de>, FreeBSD X11 <x11@freebsd.org> Subject: Re: mouse and keyboard fail to work with xorg-server-1.20.11_3,1 Message-ID: <YPfVPNfy6OgqNf8e@FreeBSD.org> In-Reply-To: <20210716063539.12b35f80@ernst.home> References: <20210714140055.7ca49259@ernst.home> <20210714170444.08a7f1f4@bsd64.grem.de> <20210714154404.03c32df6@ernst.home> <20210715102752.6b8570fa@ernst.home> <5746ba5f-5788-ff5d-a620-9b481806b464@daemonic.se> <CANCZdfr3%2By1kD38qew1auBVicmdnKRAe1UqT8GaC35muxGpfhQ@mail.gmail.com> <20210716061708.6c791297@ernst.home> <20210716063539.12b35f80@ernst.home>
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On Fri, Jul 16, 2021 at 08:35:39AM +0200, Gary Jennejohn wrote: > > ... > > To clarify things somewhat, I deleted both ports today and then > > no longer had the mouse and keyboard after starting xorg-server. > > > > Re-installing xf86-input-libinput-0.30.0_1 while keeping > > kern.evdev.rcpt_mask set to 6 got me back the mouse and keyboard. > > > > Whether using the default of 12 for kern.evdev.rcpt_mask works I > > haven't tried. But I have kbdmux in my kernel config file, so I > > think 6 is the right setting for me. > > Using kern.evdev.rcpt_mask=12 still works, so it was the missing > xf86-input-libinput-0.30.0_1 which caused my problems. Another solution is to disable these newish input shenanigans and just use good ol' xf86-input-keyboard and xf86-input-mouse drivers, works like a charm for me (and no dances with kern.evdev.rcpt_mask required). However, it could be useful to see if this new X.org input model would fix the regressions in Quake2 movement* I have reported back in 2017 and which were still unfixed last time I've tried to play the game. ./danfe *) https://docs.freebsd.org/cgi/getmsg.cgi?fetch=2288058+0+archive/2017/svn-ports-head/20170924.svn-ports-head
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