Date: Thu, 03 Oct 1996 11:16:14 -0700 From: Amancio Hasty <hasty@rah.star-gate.com> To: Sandro Sigala <sansig@freenet.hut.fi> Cc: "Jordan K. Hubbard" <jkh@time.cdrom.com>, freebsd-chat@freebsd.org Subject: Re: Game for Linux... please check if works under FreeBSD Linuxemu Message-ID: <199610031816.LAA01511@rah.star-gate.com> In-Reply-To: Your message of "Thu, 03 Oct 1996 14:52:25 BST." <Pine.LNX.3.94.961003144703.2653B-100000@linux.local.net>
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If you tells what you need in terms of graphich calls we may be able to find a suitable x library for you. Cheers, Amancio >From The Desk Of Sandro Sigala : > On Wed, 2 Oct 1996, Jordan K. Hubbard wrote: > > > > It requires the svgalib library to work in 320x200x256 mode, so > > > if quake works, also my game should... :-) > > > > FreeBSD has never supported svgalib, so I'm afraid it's always been > > "xquake" that worked. :-( > > Yes, svgalib isn't clean as it would be, and it is not portable at all :-( > so i'm planning a rewrite for X11. > Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)... > The Qt library seem simple and clean enought to me... (and quite > supported) any suggestions ? > > Thanks all. >
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