Date: Thu, 6 Nov 1997 11:03:29 +0100 (MET) From: Eivind Eklund <perhaps@yes.no> To: "Jordan K. Hubbard" <jkh@time.cdrom.com> Cc: freebsd-chat@FreeBSD.ORG Subject: Re: WTB: Pentium Pro 180 Message-ID: <199711061003.LAA03286@bitbox.follo.net> In-Reply-To: "Jordan K. Hubbard"'s message of Wed, 05 Nov 1997 23:01:48 -0800 References: <199711060642.BAA09051@dyson.iquest.net> <6037.878799708@time.cdrom.com>
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[Jordan K. Hubbard <jkh@freebsd.org>] > > ever consider a new P5 would be to play with MMX. Since P5 is near > > Which I'm still waiting to see a Unix application actually benefitting > from. :) MMX is as far as I can tell usable for two things: Fast, simple graphics effects (Photoshop filters and effects in the demo scene) Block copying (but I'm not certain this is faster than other types of block copy) It can be used for very simple 3D routines; if you're doing advanced things with your 3D (e.g, fractal mapping, good shading) you're out of luck. I was once on a game programming team spending two weeks trying to find _any_ place we could benefit from MMX - we were unable to find any. Eivind.
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