Date: Mon, 12 Jul 1999 09:14:44 +0100 (BST) From: Doug Rabson <dfr@nlsystems.com> To: Ville-Pertti Keinonen <will@iki.fi> Cc: jkh@zippy.cdrom.com, freebsd-multimedia@FreeBSD.ORG, vallo@matti.ee Subject: Re: How to actually link with GLX library? Message-ID: <Pine.BSF.4.10.9907120911180.52933-100000@salmon.nlsystems.com> In-Reply-To: <19990712080438.26412.qmail@ns.oeno.com>
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On 12 Jul 1999, Ville-Pertti Keinonen wrote: > > > That must be the Riva TNT driver then because the docs are very > > specific that acceleration ONLY happens at 16 bit, and I've tried > > it at 16, 24 and 32 and verified this for myself already. > > I was talking about the G200 driver. The README and FAQ say that it > only supports 16-bit Z-buffers, but that's not the same thing as color > depth. > > The driver did seem to accelerate in 32-bit mode the last time I tried > (not very recently), but you do need to have a sufficiently low > resolution and/or small window. That makes sense. You need a lot more memory for 3D - for 32bpp color: width * height * 4 front buffer width * height * 4 back buffer width * height * 2 depth buffer It adds up pretty quickly which is why most of the card manufacturers are selling 16mb and 32mb cards now :-). Any memory left over is generally used for textures and the amount of texture memory can affect performance noticably. I have a 16mb TNT card (which I got from someone who upgraded to TNT2) and it has plenty of memory for 1280x1024x16bpp. -- Doug Rabson Mail: dfr@nlsystems.com Nonlinear Systems Ltd. Phone: +44 181 442 9037 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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