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Date:      Tue, 28 Oct 1997 16:44:01 -0800 (PST)
From:      "Jamil J. Weatherbee" <jamil@trojanhorse.ml.org>
To:        "Jordan K. Hubbard" <jkh@time.cdrom.com>
Cc:        Alfred Perlstein <perlsta@cs.sunyit.edu>, hackers@FreeBSD.ORG
Subject:   Re: svgalib? 
Message-ID:  <Pine.BSF.3.96.971028164127.823A-100000@trojanhorse.ml.org>
In-Reply-To: <19773.878072420@time.cdrom.com>

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The (direct?) X extension on newer versions of xfree86 isn't so bad.
Maybye you should take a look into it. I think it lets you use shared
memory to directly write to the x display.  I used to play quake under an
extension like this in linux, I am sure it is standard these days.  With
the sysvshm working it wasn't at all bad.

On Tue, 28 Oct 1997, Jordan K. Hubbard wrote:

> > I know the main idea of freebsd isn't games, but how hard would it be to
> > emulate svgalib using our libvgl?
> 
> It wouldn't be easy.  You're welcome to try. :)
> 
> > i can't seem to find any documentation on either project, does anyone have
> > any pointers for me?
> 
> I don't know about Linux's SVGAlib, but I know that everything there is
> to find about libvgl is in /usr/src/lib/libvgl - that's literally all there
> is. :)
> 
> 					Jordan
> 




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