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Date:      Sun, 29 Apr 2012 16:22:35 -0700
From:      Tim Kientzle <kientzle@freebsd.org>
To:        Warner Losh <imp@bsdimp.com>
Cc:        arm@freebsd.org
Subject:   Re: Cross-buildworld works but not native build?
Message-ID:  <A8B74A6F-1BAB-49C4-9DCF-E74D495A2611@freebsd.org>
In-Reply-To: <495386AF-37AB-450D-B78C-2A6282083587@bsdimp.com>
References:  <9AD7075B-B85D-40DB-84B7-FD630B858A30@freebsd.org> <CAP%2BM-_Ev1TE7JEmSRbVPg3HRwMfsPVyNyR92X5UONdxmGryuaQ@mail.gmail.com> <495386AF-37AB-450D-B78C-2A6282083587@bsdimp.com>

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On Apr 27, 2012, at 1:04 PM, Warner Losh wrote:
>=20
>> On Fri, Apr 27, 2012 at 1:48 AM, Tim Kientzle <kientzle@freebsd.org> =
wrote:
>>> I've been working with the projects/armv6 tree and have encountered =
a very confusing situation.
>>>=20
>>> On i386, this works:
>>> $ make TARGET_ARCH=3Darm TARGET_CPUTYPE=3Darmv6 buildworld
>>>=20
>>> If I take the resulting world and run it on arm, then the following =
fails (with the exact same source):
>>> $ make buildworld
>=20
> I think it would work in the current tree if you added =
TARGET_CPUTYPE=3Darmv6 to the buildworld.
>=20
> I'm hoping to fix issues like this in my armv6 patches.

With that change, the current armv6 tree can successfully
complete a native buildworld/installworld on BeagleBone.

Next step:  get buildkernel/installkernel to work.  (I have
most of the pieces I need; just some slogging to fit it together
properly.)

Tim




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