Date: Fri, 30 Jan 1998 09:32:47 +0000 (GMT) From: Paulo Cesar Pereira de Andrade <paulo@fiscodata-pr.netpar.com.br> To: sos@FreeBSD.ORG Cc: Kurt Olsen <kurto@bootp.sls.usu.edu>, doconnor@gsoft.com.au, mike@smith.net.au, hackers@FreeBSD.ORG, multimedia@FreeBSD.ORG Subject: Re: Descent Sources Message-ID: <Pine.BSF.3.96.980130091745.1857E-100000@fiscodata-pr.netpar.com.br> In-Reply-To: <199801300741.XAA10379@hub.freebsd.org>
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On Thu, 29 Jan 1998 sos@FreeBSD.ORG wrote:
> In reply to Kurt Olsen who wrote:
> >
> > VGL needs a little adjustment to it's keyboard init function to
> > really support games. In the raw and code modes the tty code in
> > the kernel filters out all TABs, 'u's and a couple of others (at
> > least I think it's the tty.) I have a few lines of code I put into
> > doom to make it work under VGL. Let me know if you are interested.
>
> Could you be bit more specific on this ??
> I see problems with 'u' beeing delayed in another game, but I dont
> think the kernel is to blame (could be wrong though as I havn't
> investigated further).
> If you have patches to doom, let me know, and we should make
> a packages/port out of it..
>
> Søren
I have noticed a problem with TAB too, even using VGL_RAWKEYS the
program never see a TAB (thought it was my code). It is in a quick hack
on a Master System/Game Gear and a Game Boy emulator. I was choosing TAB
as the 'reset button', but ended using BACKSPACE.
Besides there is a version of these emulators in the ports (for X),
in case somebody want a console (hacked) version, the url is:
http://fiscodata-pr.netpar.com.br/~paulo
--
Don't get suckered in by the comments -- they can be terribly
misleading. Debug only code.
-- Dave Storer
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