Date: Mon, 28 Jul 2003 18:40:26 +0200 (CEST) From: =?iso-8859-1?q?Mica=20Telodico?= <maria_libera2000@yahoo.it> To: "Karel J. Bosschaart" <K.J.Bosschaart@tue.nl> Cc: freebsd-emulation@freebsd.org Subject: Re: Linux Enemy Territory very slow in menus Message-ID: <20030728164026.42965.qmail@web41906.mail.yahoo.com> In-Reply-To: <20030728141227.GA92833@phys9911.phys.tue.nl>
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Ok here we are ;-)
This is what I get when I start the game (in the
console) . At a first watch it doesn't seem that the
HW renedering is disabled :
$ export MESA_FORCE_SSE=1
$ et
ET 2.55 linux-i386 May 27 2003
----- FS_Startup -----
Current search path:
/home/melchior/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725
files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4
files)
/usr/local/games/enemy-territory/etmain
----------------------
3729 files in pk3 files
^3WARNING: profile.pid found for profile
'AnonimoVeneziano' - system settings will revert to
defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/AnonimoVeneziano/etconfig.cfg
r_smp is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check
com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check
com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check
com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_glDriver is unsafe. Check com_crashed.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x
x86/MMX+/3DNow!+/SSE TCL
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
XF86 Gamma extension initialized
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x
x86/MMX+/3DNow!+/SSE TCL
GL_VERSION: 1.3 Mesa 5.0.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_convolution GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_polygon_offset
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_object GL_EXT_texture_lod_bias
GL_EXT_vertex_array GL_APPLE_packed_pixels
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_MESA_pack_invert GL_MESA_ycbcr_texture
GL_MESA_window_pos GL_NV_blend_square
GL_NV_texture_rectangle GL_NV_texgen_reflection
GL_SGI_color_matrix GL_SGI_color_table
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
65536 samples
16 samplebits
1 submission_chunk
22050 speed
0x33bda000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/melchior/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/melchior/.etwolf/etmain/ui.mp.i386.so)
failed:
"/home/melchior/.etwolf/etmain/ui.mp.i386.so: cannot
open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)...
ok
Sys_LoadDll(ui) found **vmMain** at 0x35448bb4
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: melchior.magisystem.net
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.040 | A0)
Enabled
^5PunkBuster Client: Game Version [ET 2.55 linux-i386
May 27 2003]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to
192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
$
Any way the speed in the menu seems really like if the
SW rendering is enabled. Now I'll do a try with the
software rendering and I'll compare the 2 things .
Thank you again for your help , I hope that will be a
solution for this :-)
Bye
Marcello
> It looks like software rendering in the menu,
> hardware
> rendering in the game itself, but I have no idea why
> the
> hardware rendering in the menu fails. No useful logs
> around?
> I might give it a try this week and see what happens
> on my
> machine (GForce4 Ti4200).
>
> Karel.
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