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Date:      Thu, 10 Apr 2014 23:49:19 +0300
From:      clutton <clutton@zoho.com>
To:        David Naylor <dbn@freebsd.org>
Cc:        emulation@freebsd.org
Subject:   Re: [Request for feedback] Improved DirectX in Wine ports (packages available)
Message-ID:  <1397162959.2567.2.camel@eva02.mbsd>
In-Reply-To: <1396914243.6223.2.camel@eva02.mbsd>
References:  <2019583.7Lafq9KXka@dragon.dg> <1396914243.6223.2.camel@eva02.mbsd>

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[-- Attachment #1 --]
On Tue, 2014-04-08 at 02:44 +0300, clutton wrote:
> On Mon, 2014-03-31 at 21:02 +0300, David Naylor wrote:
> > Hi,
> > 
> > It has been requested by some community members that the custom DirectX patches by stefand [1] be integrated into the Wine port.  As this requires a non-trivial amount of work I would like to assess the community's interest in these patches.  
> > 
> > For those who do not know what these patches do: it is reported that they improve the performance of DirectX games and could possibly fix regressions on FreeBSD.  
> > 
> > To try out the packages please either install the packages directly from the mirrors [2] or issue the following commands:
> > # mkdir -p /usr/local/etc/pkg/repos
> > # fetch -o /usr/local/etc/pkg/repos http://people.freebsd.org/~dbn/repos/wine-cs.conf
> > # fetch -o /usr/local/etc/pkg/repos http://people.freebsd.org/~dbn/repos/wine-cs.cert
> > # pkg update
> > # pkg install -r wine i386-wine-cs
> > 
> > The packages, although labelled 1.7.15 (for the Wine version they are based on) are based on cs-0.6.  
> > 
> > If you find the packages useful, please report back to me.  If there is sufficient support (i.e. enough people reply in the positive) then I'll publish the packages on a regular basis and maintain the appropriate ports.  
> > 
> > Regards
> > 
> > [1] https://github.com/stefand/wine/releases
> > [2] http://ftp.freebsd.org/pub/FreeBSD/ports/local-distfiles/dbn/repos/wine-cs/
> 
> Tried it on «The dark mod». Don't see any improvements.
> With high graphic settings, the game is slow like a shit.

Please ignore my previous feedback. The game runs OpenGL, not DirectX.

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