Date: Wed, 9 Oct 2002 12:52:00 -0700 From: Chris Doherty <chris-freebsd@randomcamel.net> To: Mark Murray <mark@grondar.za> Cc: Terry Lambert <tlambert2@mindspring.com>, freebsd-current@freebsd.org Subject: Re: src/games bikeshed time. Message-ID: <20021009195200.GJ20787@zot.electricrain.com> In-Reply-To: <200210091928.g99JSEhb016183@grimreaper.grondar.org> References: <3DA47CC6.AE5F1FBF@mindspring.com> <200210091928.g99JSEhb016183@grimreaper.grondar.org>
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On Wed, Oct 09, 2002 at 08:28:13PM +0100, Mark Murray said:
> > That said... "rain" is a neat display hack. It's at least as good as
> > the ASCII art VGA library. I probably would not miss anything else,
> > or anything that wasn't multiplayer, very much, if at all... it looks
> > like an axeing may be in order.
>
> Rain looks ridiculous on a VTY. Last time it looked ok was on a 9600
> baud terminal.
from the man page:
The output of rain is modeled after the VAX/VMS program of the same
name. To obtain the proper effect, either the terminal must be set
for 9600 baud or the -d option must be used to specify a delay, in
milliseconds, between each update. A reasonable delay is 120; the
default is 0.
it looks fine with the delay.
I like the games, although as long as they're easily available and things
like "fortune" and "primes" stick around (preferably in /usr/games,
because otherwise I'll just end up making my own /usr/games directory and
symlinking those files from /usr/bin or wherever, because they're in
/usr/games on every other system and I'm not really interested in having
FreeBSD be pointlessly different if I can help it).
chris
-------------------------------
Chris Doherty
chris [at] randomcamel.net
"I think," said Christopher Robin, "that we ought to eat
all our provisions now, so we won't have so much to carry."
-- A. A. Milne
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