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Date:      Sun, 15 Feb 1998 23:09:29 -0800
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        multimedia@FreeBSD.ORG
Cc:        currrent@FreeBSD.ORG
Subject:   Re: ftp://rah.star-gate.com/pub/linux_ioctl-3.0-current.tar.gz 
Message-ID:  <199802160709.XAA22482@rah.star-gate.com>
In-Reply-To: Your message of "Wed, 11 Feb 1998 21:33:18 PST." <199802120533.VAA00647@rah.star-gate.com> 

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Wondering if anyone has made any progress in deciphering what
quake 2  expects when it is doing a broadcast all via sendto?

	Amancio


> 
> Updated the linux layer to include Luoqi Chen which makes Quake2 work
> in  standalone  mode . We can't play Quake 2 over the 
> network, yet. If anyone has the time please feel free to track down
> the problem.
> 
> At 08:47 PM 1/26/98 -0500, Luoqi Chen wrote:
> >After hacked a version of mremap() that only implements shrinking, I was
> >able to play single-player games (softx version). But I had trouble with
> >network mode. When I chose join a game from the multiplayer menu, it exited
> >before showing the server and port menu. The error printed was Net_Sendpacket
> >error -99, which is EADDRNOTAVAIL. I did a ktrace, it was a sendto() call
> >to broadcast address 255.255.255.255, and since my default route is a non-
> >broadcastable ppp link, it returned error EADDRNOTAVAIL. So I added a piece
> >of code in linux_sendto(), whenever it saw a 0xffffffff address, I changed
> >to broadcast address of my ethernet card (not connected). The -99 error
> >message went away, but quake2 still shutdown at the same point. Does anyone
> >have any idea? It seems that networking code has changed a lot from quake
> >to quake2.
> 
> 	Enjoy,
> 	Amancio
> 
> 
> 
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