Date: Mon, 6 Aug 2007 14:37:59 +0200 From: hans@lambermont.dyndns.org (Hans Lambermont) To: David Yeske <dyeske@gmail.com>, ports@freebsd.org Subject: Re: heads up graphics/blender Message-ID: <20070806123759.GI12696@leia.lambermont.dyndns.org> In-Reply-To: <85bdae4e0708011436g3d8b01c1x9da74b26c2fc7d49@mail.gmail.com> References: <85bdae4e0708011436g3d8b01c1x9da74b26c2fc7d49@mail.gmail.com>
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Hi David, David Yeske wrote: > The graphics/blender port is a binary port that has not been updated > in a couple of years. I was wondering why ? (you being the maintainer ;-) . For every blender release I still build the binary blob for the blender.org website. I don't have any feedback at this time of its usage, in the NaN days it was a few hundred downloads per release if I'm not mistaken. The graphics/blender port could just continue to follow the blender.org website download offerings. > Most of the functionality has been migrated into the open source > graphics/blender-devel port. I must admin that I have not checked graphics/blender-devel for some time. It uses the scons build system, right ? (the other 2, makefiles and cmake are what I use mostly) is the game engine building enabled in scons ? The soundsystem ? standalone-player ? web browser plugins ? > I wanted to take a survey to see if anyone is still using the > graphics/blender port as I plan to replace it with the open source > blender. Using the blender.org release source tarballs ? Sounds like an idea. Or do you intend to move the graphics/blender-devel to graphics/blender ? regards, Hans Lambermont
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