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Date:      Wed, 6 Oct 2004 11:12:33 +0200
From:      "Karel J. Bosschaart" <karelj@kayjay.nl>
To:        Hugo Silva <klr@6s-gaming.com>
Cc:        freebsd-questions@freebsd.org
Subject:   Re: DooM3 not working on FreeBSD 5.2.1-RELEASE :/
Message-ID:  <20041006091233.GA88354@kayjay.xs4all.nl>
In-Reply-To: <64337.81.84.174.8.1097022495.squirrel@81.84.174.8>
References:  <64337.81.84.174.8.1097022495.squirrel@81.84.174.8>

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On Wed, Oct 06, 2004 at 12:28:15AM -0000, Hugo Silva wrote:
> Hi,
> 
> I'm running into trouble trying to run the DooM3 beta on FreeBSD.

Yesterday I installed the Doom3 client on 5.3(-BETA5) and the game runs 
well AFAICT (played one or two levels). I quickly tested the install on 
4.10 and 6.0 and also there it worked fine. The first run on 6.0 resulted 
in a reboot but there were no further crashes. Unfortunately, I have no 
5.2.1 system to try.
 
> The screen will stay gray for awhile and then my resolution will be messed
> up and the system mouseless (cursor won't move) - I can fix this by
> running Return to Castle Wolfenstein which will give back mouse control
> and reset resolution.

You might try 'xvidtune -unlock' to escape from that situation, at least
the resolution part. I don't know about the mouse.

> I've digged a bit into the problem, but it's 4.30 AM and I can't think on
> anything else. Here's how the game stops:
> 
> game initialized.
> --------------------------------------
> -------- Initializing Session --------
> session initialized
> --------------------------------------
> Sys_MapCharForKey: doom key 43 -> keycode failed
> Sys_MapCharForKey: doom key 126 -> keycode failed
> --- Common Initialization Complete ---
> terminal support disabled
> pid: 36927
> 496 MB System Memory
> 64 MB Video Memory
> Async thread started
> signal caught: Aborted
> si_code 0
> Trying to exit gracefully..
> --------- Game Map Shutdown ----------
> --------------------------------------
> Shutting down sound hardware
> ----------- OSS Sound Shutdown -----------
> unmap dma sound buffer
> close sound device
> ------------------------------------------
> idRenderSystem::Shutdown()
> double fault Aborted, bailing out
> 
> 
> So it's obvious it's something to do with threading. This makes me think
> the game will only run on the 5.3 version.. which would be a major
> drawback for me as I don't plan to install 5.3 on my workstation
> (everything is working flawlessly, and the idea of upgrading the OS+nvidia
> drivers+all ports is not so nice..)

The upgrade 5.2.1 -> 5.3 is indeed a bit bumpy, requiring a lot of port
rebuilds or fun with libmap.conf. However, I found that the 'new' 
nvidia-driver (version 6113) in combination with 5.3 was a significant
improvement, especially concerning stability, on my system. I also heard
about regression with the new driver though, so YMMV. 

Karel.
 
> A ktrace shows this:
> 
> 
> 36983 doom.x86 RET   write 148/0x94
> 36983 doom.x86 CALL  #175(0x2,0,0xbfbfdde8,0x8)
> 36983 doom.x86 RET   #175 0
> 36983 doom.x86 CALL  #179(0xbfbfdde8,0x8)
> 36983 doom.x86 RET   #179 -1 errno -4 Unknown error: -4
> 36983 doom.x86 PSIG  SIG(null) caught handler=0x28345e94 mask=0x80000000
> code=0 36983 doom.x86 CALL  #119(0xbfbfdaf8)
> 36983 doom.x86 RET   #119 JUSTRETURN
> 36983 doom.x86 CALL  old.sendmsg(0x9078,0,0x80000000,0)
> 36983 doom.x86 RET   old.sendmsg 36984/0x9078
> 36983 doom.x86 CALL  #91(0x2833a000,0x1000)
> 36983 doom.x86 RET   #91 0
> 36983 doom.x86 CALL  exit(0x6)
> 
> 
> So I'm pretty much out of ideas to make the game work.. Seems to be
> thread-related, dies with an unknown error.
> 
> Any ideias ?
> 
> Regards,
> 
> Hugo
> 
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