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Date:      Wed, 18 Sep 2002 09:27:30 -0700
From:      "Jeremiah Gowdy" <jeremiah@sherline.com>
To:        <haikal@subdimension.com>, "Joe Warner" <rootman22@attbi.com>, "Hans Drexler" <drexler@geotax.nl>
Cc:        <freebsd-advocacy@freebsd.org>, <advocacy@freebsd.org>, "GB" <gbrooks@blue-mouse.com>
Subject:   Re: Answering the Questions (was Re: FreeBSD PR (long, rambling -- bear with me))
Message-ID:  <003201c25f30$4f553b90$0200a8c0@cptnhosedonkey>
References:  <20020918131020.742.qmail@web11802.mail.yahoo.com>

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> > I agree with this.  A good example is software development.  Most
> > software companies rely on good change management/version control
> > systems.  Commercial change management software can be expensive in
> > both the price of the software and the hardware required to run it.
> > FreeBSD was born to run CVS!
>
> Didn't lokigames use FreeBSD develop linux ports of Unreal Tourney
> and others, or am I being delusional?
>
> I tried to dig up the link, but came up empty handed.

That's because they're out of business.

I don't think they used FreeBSD, because I spoke with them on many occations
on very simple changes that would allow proper FreeBSD ports of the games
rather than Linux emulation.  No luck there, but I did run Linux emulated UT
Server for quite some time :)



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