Date: Tue, 05 Oct 2004 12:27:54 -0500 From: "Jeremy Messenger" <mezz7@cox.net> To: "Ryan Freeman" <ryan@slipgate.org> Cc: FreeBSD Mailing List <freebsd-current@freebsd.org> Subject: Re: FreeBSD 5.3-BETA7 available Message-ID: <opsfeqssc19aq2h7@mezz.mezzweb.com> In-Reply-To: <20041005073616.GA77703@slipgate.org> References: <4160259A.3070708@FreeBSD.org> <200410041853.12931.krinklyfig@spymac.com> <200410050525.49410.benlutz@datacomm.ch> <200410042220.06970.krinklyfig@spymac.com> <20041005073616.GA77703@slipgate.org>
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On Tue, 5 Oct 2004 00:36:16 -0700, Ryan Freeman <ryan@slipgate.org> wrote: > On Mon, Oct 04, 2004 at 10:20:06PM -0700, Joshua Tinnin wrote: >> On Monday 04 October 2004 08:25 pm, Benjamin Lutz <benlutz@datacomm.ch> >> wrote: >> > > I remember reading some posts about this a little while back. Is >> > > there any way to do this with a fine-tooth comb approach, or is it >> > > just about the same to do a portupgrade -af? >> > >> > On my system, about half the installed ports needed rebuilding. I >> > wrote a Python script that lists these ports, you can use it if you >> > like: >> > >> > http://www.maxlor.com/freebsd/files/findlibusers.py >> >> Thank you very much for that. After running I find it's about the same >> for me, but all the really big ones need to be rebuilt. Ah well, but I >> will have to hold off on updating until I have a spare day to rebuild >> everything essential. >> > > I was just wondering who here uses the nvidia drivers, and if they work > on the library version bumped beta7 or not... Works fine here when I am using libmap.conf like this: libm.so.2 libm.so.3 libreadline.so.4 libreadline.so.5 libhistory.so.4 libhistory.so.5 libopie.so.2 libopie.so.3 libpcap.so.2 libpcap.so.3 I didn't test which libraries that need to be map, which I just copy-n-paste from UPDATING to libmap.conf. > a friend of mine updated to beta7... and while he says he can play > quake3 fine, quake2forge (native from ports) seems to fail with both glx > and sdlgl renderers. My thought on this is that, while the library > versions have been bumped, the nvidia drivers for linux emulation are > unaffected, hence the working quake3, but libGL for native stuff still > refers to libm. Is he just having odd system problems beyond the library > version bump? Or am I actually correct in speculating that the nvidia > drivers need to be updated to properly support beta7 and future releases? Yes, Nvidia driver will have to update. If I remember it correct that some old threads about new Nvidia driver for -CURRENT sometime ago, there should have another Nvidia driver update that will working with thread, TLS and etc better... > On a final note I have yet to go from beta6 to beta7 in fear that some > of my beloved games will stop working ;) Those games should work as long you have libmap.conf set correct. I haven't recompile all apps yet as they all are running just fine with libmap.conf as the workaround, but I will recompile all apps sometime soon. Cheers, Mezz > - Ryan Freeman -- mezz7@cox.net - mezz@FreeBSD.org FreeBSD GNOME Team http://www.FreeBSD.org/gnome/ - gnome@FreeBSD.org
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