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Date:      Sun, 25 Feb 2018 17:02:51 +0000 (UTC)
From:      Kyle Evans <kevans@FreeBSD.org>
To:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   svn commit: r329987 - head/stand/lua
Message-ID:  <201802251702.w1PH2pIk015645@repo.freebsd.org>

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Author: kevans
Date: Sun Feb 25 17:02:50 2018
New Revision: 329987
URL: https://svnweb.freebsd.org/changeset/base/329987

Log:
  lualoader: Track the menu currently drawn, instead of validity
  
  This cleans up the odd approach to menu drawing. Instead of tracking
  validity, we track the menu that was drawn on the screen. Whenever we draw a
  menu, we'll set this to that menu.
  
  Anything that invalidates the screen should go ahead and trigger an explicit
  redraw, rather than finding a wy to set screen_invalid.
  
  The currently drawn menu is then reset in menu.run as we exit the menu
  system, so that dropping to the loader prompt or leaving menu.run() will
  just behave as expected without doing redundant work every time we leave a
  menu.

Modified:
  head/stand/lua/menu.lua

Modified: head/stand/lua/menu.lua
==============================================================================
--- head/stand/lua/menu.lua	Sun Feb 25 16:29:02 2018	(r329986)
+++ head/stand/lua/menu.lua	Sun Feb 25 17:02:50 2018	(r329987)
@@ -38,7 +38,7 @@ local drawer = require("drawer")
 
 local menu = {}
 
-local screen_invalid = true
+local drawn_menu
 
 local function OnOff(str, b)
 	if b then
@@ -82,7 +82,6 @@ menu.handlers = {
 		end
 	end,
 	[core.MENU_SUBMENU] = function(_, entry)
-		screen_invalid = true
 		menu.process(entry.submenu)
 	end,
 	[core.MENU_RETURN] = function(_, entry)
@@ -348,12 +347,12 @@ menu.default = menu.welcome
 -- the local alias_table in menu.process.
 menu.current_alias_table = {}
 
-function menu.redraw(m)
-	-- redraw screen
+function menu.draw(m)
+	-- Clear the screen, reset the cursor, then draw
 	screen.clear()
 	screen.defcursor()
 	menu.current_alias_table = drawer.drawscreen(m)
-	screen_invalid = false
+	drawn_menu = m
 end
 
 -- 'keypress' allows the caller to indicate that a key has been pressed that we
@@ -361,10 +360,8 @@ end
 function menu.process(m, keypress)
 	assert(m ~= nil)
 
-	-- Trigger a redraw if we've been invalidated.  Otherwise, we assume
-	-- that this menu has already been drawn.
-	if screen_invalid then
-		menu.redraw(m)
+	if drawn_menu ~= m then
+		menu.draw(m)
 	end
 
 	while true do
@@ -404,13 +401,9 @@ function menu.process(m, keypress)
 			end
 			-- If we got an alias key the screen is out of date...
 			-- redraw it.
-			menu.redraw(m)
+			menu.draw(m)
 		end
 	end
-	-- Invalidate the screen upon exit so that it gets redrawn upon
-	-- processing a new menu, assuming it won't be redrawn after leaving
-	-- this menu
-	screen_invalid = false
 end
 
 function menu.run()
@@ -419,10 +412,11 @@ function menu.run()
 		return
 	end
 
-	menu.redraw(menu.default)
+	menu.draw(menu.default)
 	local autoboot_key = menu.autoboot()
 
 	menu.process(menu.default, autoboot_key)
+	drawn_menu = nil
 
 	screen.defcursor()
 	print("Exiting menu!")



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