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Date:      Sun, 11 Oct 1998 16:54:47 -0700 (PDT)
From:      "Jason C. Wells" <jcwells@u.washington.edu>
To:        Jonathan Chen <jonc@pinnacle.co.nz>
Cc:        "Jason C. Wells" <jcwells@u.washington.edu>, freebsd-chat@FreeBSD.ORG
Subject:   Re: age check :)
Message-ID:  <Pine.BSF.4.02A.9810111649380.2581-100000@s8-37-26.student.washington.edu>
In-Reply-To: <Pine.SGI.4.02.9810121001230.466-100000@tui.pinnacle.co.nz>

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On Mon, 12 Oct 1998, Jonathan Chen wrote:

>On Sat, 10 Oct 1998, Jason C. Wells wrote:
>
>> I am as old as the sands of time and I play DESCENT.
>> 
>> Did you know that Parallax released DESCENT source code? Yep! It's
>> supposedly requires a watcom(?) assembly compiler or something. If I get
>> really ambitious I may look at it.
>
>DESCENT on FreeBSD.
>
>The idea of it sounds way too cool!

After thinking about I started reformatting the source code and revamping
Makefiles. What the hell is "masm" anyway? :) Who ever heard of wcc386? :)

If it builds ok. We will see....

I have "Porting Unix Software". In any case I will learn more about my
system. One of the things that will have to be worked out is the DOS4GW
protected mode wathyamajigger and handling SVGA doohickey. I guess linux
has an SVGA lib which might be used. Either that or the game would have to
be ported to X to grab the root window.

I really don't know what I am getting into, but what they hey. It's my
system and my hobby. It should be fun.

Catchya Later,		|	UW Mechanical Engineering
Jason Wells		|	http://weber.u.washington.edu/~jcwells/
			|	206-633-5994


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