Date: Thu, 2 Apr 1998 17:17:03 -0500 From: Randall Hopper <rhh@ct.picker.com> To: Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>, multimedia@FreeBSD.ORG Subject: Re: Descent & libvgl Message-ID: <19980402171703.64175@ct.picker.com> In-Reply-To: <199804010243.KAA19764@ariadne.tensor.pgs.com>; from Stephen Hocking-Senior Programmer PGS Tensor Perth on Wed, Apr 01, 1998 at 10:43:58AM %2B0800 References: <199804010243.KAA19764@ariadne.tensor.pgs.com>
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Stephen Hocking-Senior Programmer PGS Tensor Perth: | A long time ago, someone mentioned that they had tried to get the |descent code working with libvgl, but had problems getting the palette |out of the system. Could that person please come forward & tell me if |they had any success, what the state of their code is et cetera? | |I have X11 working, joystick support almost done and I also plan on |integrating the Linux sound code. This might be what you were looking for; the names of the folks talking about libvgl WRT Descent anyway. Randall Date: Fri, 30 Jan 1998 09:32:47 +0000 (GMT) From: Paulo Cesar Pereira de Andrade <paulo@fiscodata-pr.netpar.com.br> To: sos@FreeBSD.ORG Cc: Kurt Olsen <kurto@bootp.sls.usu.edu>, doconnor@gsoft.com.au, mike@smith.net.au, hackers@FreeBSD.ORG, multimedia@FreeBSD.ORG Subject: Re: Descent Sources On Thu, 29 Jan 1998 sos@FreeBSD.ORG wrote: > In reply to Kurt Olsen who wrote: > > > > VGL needs a little adjustment to it's keyboard init function to > > really support games. In the raw and code modes the tty code in > > the kernel filters out all TABs, 'u's and a couple of others (at > > least I think it's the tty.) I have a few lines of code I put into > > doom to make it work under VGL. Let me know if you are interested. > > Could you be bit more specific on this ?? > I see problems with 'u' beeing delayed in another game, but I dont > think the kernel is to blame (could be wrong though as I havn't > investigated further). > If you have patches to doom, let me know, and we should make > a packages/port out of it.. > > Søren I have noticed a problem with TAB too, even using VGL_RAWKEYS the program never see a TAB (thought it was my code). It is in a quick hack on a Master System/Game Gear and a Game Boy emulator. I was choosing TAB as the 'reset button', but ended using BACKSPACE. Besides there is a version of these emulators in the ports (for X), in case somebody want a console (hacked) version, the url is: http://fiscodata-pr.netpar.com.br/~paulo -- Don't get suckered in by the comments -- they can be terribly misleading. Debug only code. -- Dave Storer To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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