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Date:      Wed, 04 Sep 2019 19:29:36 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-Q2Did0rFcT@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #25 from Alex S <iwtcex@gmail.com> ---

I found a better target for experiments. Older (< 3) GZDoom versions used
libfmodex.so, which is quite convenient for us since it is dynamically link=
ed
and, unlike www.fmod.com, there is no registration-to-download bullshit. You
can grab a copy at https://zdoom.org/files/gzdoom/bin/gzdoom_2.4.0_amd64.de=
b.
For running it use run.sh script from
http://repo.steampowered.com/steamrt/steamrt-scout/snapshots/0.20190711.3/s=
team-runtime.tar.xz
[SHA256 (steam-runtime.tar.xz) =3D
ae5b94638a339911054e8b3ac0dea8da615be93bc6ba7c59c82e495e62ac79f8]. The game
eventually crashes anyway, but not before it has tried to initialize FMOD.

(In reply to Tijl Coosemans from comment #24)

> Does fmod or alsalib try to access anything under /dev,
/dev/snd/controlC* for libasound.so, /dev/dsp for OSS plugin.

> /proc, or /sys?
No.

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