Date: Wed, 04 Sep 2019 19:29:36 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-Q2Did0rFcT@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043 --- Comment #25 from Alex S <iwtcex@gmail.com> --- I found a better target for experiments. Older (< 3) GZDoom versions used libfmodex.so, which is quite convenient for us since it is dynamically link= ed and, unlike www.fmod.com, there is no registration-to-download bullshit. You can grab a copy at https://zdoom.org/files/gzdoom/bin/gzdoom_2.4.0_amd64.de= b. For running it use run.sh script from http://repo.steampowered.com/steamrt/steamrt-scout/snapshots/0.20190711.3/s= team-runtime.tar.xz [SHA256 (steam-runtime.tar.xz) =3D ae5b94638a339911054e8b3ac0dea8da615be93bc6ba7c59c82e495e62ac79f8]. The game eventually crashes anyway, but not before it has tried to initialize FMOD. (In reply to Tijl Coosemans from comment #24) > Does fmod or alsalib try to access anything under /dev, /dev/snd/controlC* for libasound.so, /dev/dsp for OSS plugin. > /proc, or /sys? No. --=20 You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug.=
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