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Date:      Wed, 11 Feb 1998 21:33:18 -0800
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        multimedia@FreeBSD.ORG
Subject:   ftp://rah.star-gate.com/pub/linux_ioctl-3.0-current.tar.gz
Message-ID:  <199802120533.VAA00647@rah.star-gate.com>

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Updated the linux layer to include Luoqi Chen which makes Quake2 work
in  standalone  mode . We can't play Quake 2 over the 
network, yet. If anyone has the time please feel free to track down
the problem.

At 08:47 PM 1/26/98 -0500, Luoqi Chen wrote:
>After hacked a version of mremap() that only implements shrinking, I was
>able to play single-player games (softx version). But I had trouble with
>network mode. When I chose join a game from the multiplayer menu, it exited
>before showing the server and port menu. The error printed was Net_Sendpacket
>error -99, which is EADDRNOTAVAIL. I did a ktrace, it was a sendto() call
>to broadcast address 255.255.255.255, and since my default route is a non-
>broadcastable ppp link, it returned error EADDRNOTAVAIL. So I added a piece
>of code in linux_sendto(), whenever it saw a 0xffffffff address, I changed
>to broadcast address of my ethernet card (not connected). The -99 error
>message went away, but quake2 still shutdown at the same point. Does anyone
>have any idea? It seems that networking code has changed a lot from quake
>to quake2.

	Enjoy,
	Amancio



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