Date: Wed, 11 Feb 1998 21:33:18 -0800 From: Amancio Hasty <hasty@rah.star-gate.com> To: multimedia@FreeBSD.ORG Subject: ftp://rah.star-gate.com/pub/linux_ioctl-3.0-current.tar.gz Message-ID: <199802120533.VAA00647@rah.star-gate.com>
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Updated the linux layer to include Luoqi Chen which makes Quake2 work in standalone mode . We can't play Quake 2 over the network, yet. If anyone has the time please feel free to track down the problem. At 08:47 PM 1/26/98 -0500, Luoqi Chen wrote: >After hacked a version of mremap() that only implements shrinking, I was >able to play single-player games (softx version). But I had trouble with >network mode. When I chose join a game from the multiplayer menu, it exited >before showing the server and port menu. The error printed was Net_Sendpacket >error -99, which is EADDRNOTAVAIL. I did a ktrace, it was a sendto() call >to broadcast address 255.255.255.255, and since my default route is a non- >broadcastable ppp link, it returned error EADDRNOTAVAIL. So I added a piece >of code in linux_sendto(), whenever it saw a 0xffffffff address, I changed >to broadcast address of my ethernet card (not connected). The -99 error >message went away, but quake2 still shutdown at the same point. Does anyone >have any idea? It seems that networking code has changed a lot from quake >to quake2. Enjoy, Amancio To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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