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Date:      Sun, 12 May 2013 11:25:14 +0000 (UTC)
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r317944 - head/games/quake3-wfa
Message-ID:  <201305121125.r4CBPEom071144@svn.freebsd.org>

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Author: danfe
Date: Sun May 12 11:25:13 2013
New Revision: 317944
URL: http://svnweb.freebsd.org/changeset/ports/317944

Log:
  - Trim traditional Makefile header
  - Cleanup Makefile, NOPORTDOCS -> PORT_OPTIONS:MDOCS
  - Unmute installation commands (INSTALL_DATA, CP)
  - Provide something that looks like real port description

Modified:
  head/games/quake3-wfa/Makefile
  head/games/quake3-wfa/pkg-descr

Modified: head/games/quake3-wfa/Makefile
==============================================================================
--- head/games/quake3-wfa/Makefile	Sun May 12 10:30:50 2013	(r317943)
+++ head/games/quake3-wfa/Makefile	Sun May 12 11:25:13 2013	(r317944)
@@ -1,9 +1,5 @@
-# New ports collection makefile for:	Q3 Mod: Weapons Factory Arena
-# Date created:				Sun Jun  3 15:03:11 EDT 2001
-# Whom:					pat@databits.net
-#
+# Created by: Patrick Li <pat@databits.net>
 # $FreeBSD$
-#
 
 PORTNAME=	wfa
 PORTVERSION=	3.5b
@@ -14,10 +10,10 @@ DISTFILES=	WFA35Engine.zip WFA35MapPack1
 		WFA_v35b.zip 35b_mappack1.zip
 DIST_SUBDIR=	${PORTNAME}
 
-MAINTAINER=	danfe@FreeBSD.org
-COMMENT=	Quake III Arena Mod: Weapons Factory Arena
+MAINTAINER=	ports@FreeBSD.org
+COMMENT=	Quake III Arena mod: Weapons Factory Arena
 
-NO_PACKAGE=	"Package will be 138MB, set FORCE_PACKAGE if you really want to build it"
+NO_PACKAGE=	Package will be 200MB, set FORCE_PACKAGE if you really want it
 
 USE_ZIP=	yes
 USE_CRLF=	yes
@@ -26,21 +22,22 @@ NO_WRKSUBDIR=	yes
 
 DATADIR=	${Q3DIR}/${PORTNAME}
 
+OPTIONS_DEFINE=	DOCS
+
+.include "${.CURDIR}/../quake3-data/Makefile.include"
+.include <bsd.port.options.mk>
+
 post-extract:
 	@${RM} ${WRKSRC}/help/BobWFACfgV236.exe
 
 do-install:
 	@${MKDIR} ${DATADIR}
 .for f in *.cfg *.pk3
-	@${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR}
+	${INSTALL_DATA} ${WRKSRC}/${f} ${DATADIR}
 .endfor
-.if !defined(NOPORTDOCS)
+.if ${PORT_OPTIONS:MDOCS}
 	@${MKDIR} ${DOCSDIR}
-.for f in EnglishRadioHelp help
-	@${CP} -R ${WRKSRC}/${f} ${DOCSDIR}
-.endfor
+	${CP} -a ${WRKSRC}/EnglishRadioHelp ${WRKSRC}/help ${DOCSDIR}
 .endif
 
-.include "${.CURDIR}/../quake3-data/Makefile.include"
-
 .include <bsd.port.mk>

Modified: head/games/quake3-wfa/pkg-descr
==============================================================================
--- head/games/quake3-wfa/pkg-descr	Sun May 12 10:30:50 2013	(r317943)
+++ head/games/quake3-wfa/pkg-descr	Sun May 12 11:25:13 2013	(r317944)
@@ -1,3 +1,16 @@
-Quake III Arena Mod: Weapons Factory Arena
+Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
+dynamic, and fast-paced modifications for Quake III Arena written to date.
 
-WWW: http://www.captured.com/weaponsfactory/quake3/
+It requires the standard deathmatch skills of any Quake game, plus the added
+strategy of team-based CTF, with the tactical skill of mastering and
+understanding eight different classes and over twenty different weapons.
+
+Your goal in every game will be to evaluate what your team needs most, then
+to choose the class that will properly augment your team and lead them to
+victory.
+
+The best way to start in WFA is to learn the basics of each class: their
+specialties and nuances, strengths and weaknesses.  And the best class to
+start with is the marine.
+
+WWW: http://www.weaponsfactoryarena.com/



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