Date: Tue, 11 Oct 2005 23:45:20 +0200 From: Pav Lucistnik <pav@FreeBSD.org> To: Kris Kennaway <kris@obsecurity.org> Cc: cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org Subject: Re: cvs commit: ports/games/daimonin-client Makefile ports/games/daimonin-client/files daimonin.sh.in Message-ID: <1129067120.96987.6.camel@ikaros.oook.cz> In-Reply-To: <20051011213856.GB8839@xor.obsecurity.org> References: <200510112129.j9BLTZ45071493@repoman.freebsd.org> <20051011213856.GB8839@xor.obsecurity.org>
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Kris Kennaway píše v út 11. 10. 2005 v 17:38 -0400:
> On Tue, Oct 11, 2005 at 09:29:35PM +0000, Pav Lucistnik wrote:
> > pav 2005-10-11 21:29:35 UTC
> >
> > FreeBSD ports repository
> >
> > Modified files:
> > games/daimonin-client Makefile
> > Added files:
> > games/daimonin-client/files daimonin.sh.in
> > Log:
> > - The game need write access to SHAREDIR; copy SHAREDIR to user's home
> > on startup and run the game from there
> > - Force zero optimization, -O2 make the game segfault on amd64
>
> So why pessimize this on all architectures?
Rather be safe then sorry. This game is entirely event driven, there's
no reason to worry about performance optimizations here.
--
Pav Lucistnik <pav@oook.cz>
<pav@FreeBSD.org>
And now something completely different.
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