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Date:      Sat, 3 Dec 2011 16:30:12 GMT
From:      Kalten <kalten@gmx.at>
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   Re: ports/162996: games/ioquake3-devel: update s2064->s2202
Message-ID:  <201112031630.pB3GUCWG037604@freefall.freebsd.org>

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The following reply was made to PR ports/162996; it has been noted by GNATS.

From: Kalten <kalten@gmx.at>
To: bug-followup@freebsd.org, Dominic Fandrey <kamikaze@bsdforen.de>
Cc:  
Subject: Re: ports/162996: games/ioquake3-devel: update s2064->s2202
Date: Sat, 03 Dec 2011 17:11:28 +0100

 Hello!
 
 > ports/162301 [=E2=80=A6] I won't accept any patches until that has been
 > submitted.
 Very well.
 
 > [=E2=80=A6significant changes to the freebsd-patchset=E2=80=A6incompatibl=
 e=E2=80=A6]
 Very likely than.
 I should have searched for open PRs about `ioquake3-devel'---I am
 sorry. Too much of a hurry (as already mentioned in my first post) :-(
 
 > There's no need to bump PORTREVISION, because SVNVERSION is part of
 > the DISTVERSION.
 Ah! Sorry.  I did not pay enough attention :-(
 
 > Also, if you update ioq3-devel you also need to update openarena and
 > iourbanterror.
 Oh. I did not think of such things either---slave ports...
 Is there a better way than a grep for "\.include .*/ioquake3/Makefile"
 and "\.include .*/ioquake3-devel/Makefile" in Makefiles?
 
 > Some advice under the assumption that you'll maintain ports in the
 > future: Run "port test" or "port test -L", so you're certain you
 > didn't forget to update the plist.
 You do mean ports-mgmt/porttools/, am I right? Veeery nice tool!
 Good lord---there is much "port test" (using portlint) does not like
 about the original games/ioquake3/ and games/ioquake3-devel/ ;-)
 Maybe most interesting of all at -devel ``[=E2=80=A6] but this port is not
 configured as a slave port''.
 I suppose the fact that there is no Warning/Error in the section
 `=3D=3D=3D> Extra files and directories check' means, that nothing has not
 been deinstalled that had been installed?  Well: that is not true for my
 dirty version---I get it. It has been installed directly into
 /usr/... not into /tmp/io... as my copy command using ${LOCALBASE}
 obviously did not use ${PREFIX} (/usr/ports/Mk/bsd.port.mk does not use
 ${PREFIX} in it. I could not use ${DATADIR} as it defaults to
 ${PREFIX}/share/${PORTNAME}. ${PREFIX}/share/quake3 would have been
 better, right? Or to find the spot in the source and patch it to use
 ${DATADIR}, right?)
 
 > Also it's a good idea to compile your changes into a single patch, so
 > you don't burden committers with having to apply a bunch of patches,
 > especially from different locations.
 Well: OK. So one patch to be applied from /usr/ports/games/ and tell so
 in the description would be preferable?
 
 > As far as the master->slave port thing goes you dabbled into one
 > of the more complex arrangements. I'd like to litter the thing with
 > comments, but that's not usual for the ports and would probably be
 > frowned upon (the tree is supposed to stay reasonable small).
 I see.  Maybe some good descriptions in the Porter's Handbook[1]---I
 think `5.8 MASTERDIR'[2] is the right section? (some comment like
 `master-/slave ports' in the heading would not hurt as `portlint' and by
 that `port test' mentions `[=E2=80=A6] not configured as a slave port').
 
 Good luck with your updates!
  Kalten
 
 [1] http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/
 [2] http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/makef=
 ile-masterdir.html
 --=20



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