Date: Thu, 10 Sep 1998 22:59:11 +0200 From: Jeremy Lea <reg@shale.csir.co.za> To: =?iso-8859-1?Q?Dag-Erling_Co=EFdanSm=F8rgrav?= <dag-erli@ifi.uio.no> Cc: freebsd-chat@FreeBSD.ORG Subject: Re: ed Message-ID: <19980910225911.A235@shale.csir.co.za> In-Reply-To: =?iso-8859-1?Q?=3Cxzp4suf4s55=2Efsf=40hel=2Eifi=2Euio=2Eno=3E=3B_from_Da?= =?iso-8859-1?Q?g-Erling_Co=EFdanSm=F8rgrav__on_Thu=2C_Sep_10=2C_1998_at_?= =?iso-8859-1?Q?10:41:42PM_%2B0200?= References: <9698.905291210@time.cdrom.com> <35F7CF17.E0C82BCA@softweyr.com> <xzp4suf4s55.fsf@hel.ifi.uio.no>
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Hi, On Thu, Sep 10, 1998 at 10:41:42PM +0200, Dag-Erling CoïdanSmørgrav wrote: > one can have with debug... My favorite DOS horror story is about the > time I rebuilt my primary FAT using debug as a hex editor :) I stopped playing games about 10 years ago, when a priate copy of Grand Prix (or something like that...) trashed the FAT on my Dad's 10Mb drive in his XT. He made me rebuild the FAT using debug and graph paper to store the table manually. Then I had to check each cluster and work out the correct chains and rebuild the table. Took me about three days. Strangely enough, that episode was probably the single biggest influence on my fascination with computers, and how they *really* worked... games seemed so boring after that. Except for Space Quest. As far as DOS editors go I still haven't found one to beat QEdit. Oh, for a Unix port. Regards, -Jeremy -- | "I could be anything I wanted to, but one things true --+-- Never gonna be as big as Jesus, never gonna hold the world in my hand | Never gonna be as big as Jesus, never gonna build a promised land | But that's, that's all right, OK with me..." -Audio Adrenaline To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-chat" in the body of the message
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