Date: Fri, 3 Apr 1998 09:25:47 -0500 From: Randall Hopper <rhh@ct.picker.com> To: Knightmare <knightmare@cyberdude.com>, freebsd-questions@FreeBSD.ORG Subject: Re: GL/Mesa/3dfx in FreeBSD Message-ID: <19980403092547.45502@ct.picker.com> In-Reply-To: <3522B930.973A35A3@cyberdude.com>; from Knightmare on Wed, Apr 01, 1998 at 10:01:20PM %2B0000 References: <3522B930.973A35A3@cyberdude.com>
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Knightmare:
|I have a diamond monster 3d, 4MB (supports 3dfx with a voodoo 1 chip..).
|I installed Mesa, installed xlockmore (in the ports...) and ran some of
|the GL savers. Like Sproingies and morph3d. They ran really slowly. I
|know it could go faster... Quake 1 and 2 run smoothly with my current
|setup under Win95. Why is it running so slow? My 2D card is a diamond
|Stealth64 with 1MB. Is it actually using my 3dfx card?
Probably not. 3dfx hardware support is imbedded in a 3dfx-proprietary
library that 3DFX hasn't delivered for FreeBSD. There is one for Linux
though, and by jumping through hoops this can be made to work on FreeBSD -
but only with entirely Linux binaries/shared libs/etc.etc. Bit of a pain.
|And how can I get Quake 1 and 2 working in FreeBSD? The Linux ports give
|me crap. Should I be able to use these?
Might check out. Linux GLQuake works OK for me with my Pure3D:
http://www.dons.net.au/~darius/quake/
Randall
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