Date: Fri, 3 Apr 1998 09:25:47 -0500 From: Randall Hopper <rhh@ct.picker.com> To: Knightmare <knightmare@cyberdude.com>, freebsd-questions@FreeBSD.ORG Subject: Re: GL/Mesa/3dfx in FreeBSD Message-ID: <19980403092547.45502@ct.picker.com> In-Reply-To: <3522B930.973A35A3@cyberdude.com>; from Knightmare on Wed, Apr 01, 1998 at 10:01:20PM %2B0000 References: <3522B930.973A35A3@cyberdude.com>
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Knightmare: |I have a diamond monster 3d, 4MB (supports 3dfx with a voodoo 1 chip..). |I installed Mesa, installed xlockmore (in the ports...) and ran some of |the GL savers. Like Sproingies and morph3d. They ran really slowly. I |know it could go faster... Quake 1 and 2 run smoothly with my current |setup under Win95. Why is it running so slow? My 2D card is a diamond |Stealth64 with 1MB. Is it actually using my 3dfx card? Probably not. 3dfx hardware support is imbedded in a 3dfx-proprietary library that 3DFX hasn't delivered for FreeBSD. There is one for Linux though, and by jumping through hoops this can be made to work on FreeBSD - but only with entirely Linux binaries/shared libs/etc.etc. Bit of a pain. |And how can I get Quake 1 and 2 working in FreeBSD? The Linux ports give |me crap. Should I be able to use these? Might check out. Linux GLQuake works OK for me with my Pure3D: http://www.dons.net.au/~darius/quake/ Randall To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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