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Date:      Tue, 15 Oct 2019 15:05:01 +0000
From:      bugzilla-noreply@freebsd.org
To:        bugs@FreeBSD.org
Subject:   [Bug 233400] 12.0-RC1 - FreeBSD 12.x Breaks WINE
Message-ID:  <bug-233400-227-hFKf5ORZmx@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-233400-227@https.bugs.freebsd.org/bugzilla/>
References:  <bug-233400-227@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D233400

--- Comment #9 from Alex S <iwtcex@gmail.com> ---
Weird. With Planescape: Torment (Enhanced Edition), which should be close
enough, the sound (again) works fine for me. I even tried Mesa's software
rasterizer in combination with manually setting CPU frequency to 800 Mhz and
with the game running at 1/3 full speed I still can't reproduce this.

(In reply to vermaden from comment #8)

Have you tested this on multiple machines? Is that snd_hda or another drive=
r?
In the end, you can always try to find the offending commit by bisection. T=
his
would take a while, though.

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