Date: Mon, 21 Sep 2009 14:16:02 +0930 From: "Daniel O'Connor" <doconnor@gsoft.com.au> To: "M. Warner Losh" <imp@bsdimp.com> Cc: rmacklem@uoguelph.ca, jhb@freebsd.org, svn-src-all@freebsd.org, src-committers@freebsd.org, svn-src-head@freebsd.org, rmacklem@freebsd.org Subject: Re: svn commit: r197298 - head/sbin/mount_nfs Message-ID: <200909211416.11654.doconnor@gsoft.com.au> In-Reply-To: <20090920.220343.-737556392.imp@bsdimp.com> References: <20090919.230053.58383965.imp@bsdimp.com> <200909211216.07249.doconnor@gsoft.com.au> <20090920.220343.-737556392.imp@bsdimp.com>
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[-- Attachment #1 --] On Mon, 21 Sep 2009, M. Warner Losh wrote: > In message: <200909211216.07249.doconnor@gsoft.com.au> > > "Daniel O'Connor" <doconnor@gsoft.com.au> writes: > : On Mon, 21 Sep 2009, Rick Macklem wrote: > : > And what about going through NAT gateways? (I'm not familiar with > : > how typical NAT gateways are set up, but do they all forward UDP > : > ok?) > : > : The thought of doing NFS over the internet boggles my mind :) > > One of the early net meltdowns was caused by this, no? Before my time ;) > : However all consumer grade routers will NAT UDP properly otherwise > : people wouldn't be able to play games. > > The issue most likely is one of internal firewalls, not external... Well I wondered if that was what the OP meant but then why would you need NAT? Of course that doesn't mean there isn't some crazy internal setup that would send sane people running for the hills in horror. -- Daniel O'Connor software and network engineer for Genesis Software - http://www.gsoft.com.au "The nice thing about standards is that there are so many of them to choose from." -- Andrew Tanenbaum GPG Fingerprint - 5596 B766 97C0 0E94 4347 295E E593 DC20 7B3F CE8C [-- Attachment #2 --] -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.12 (FreeBSD) iD8DBQBKtwUT5ZPcIHs/zowRAqvmAJoCdaZZCpdPFZxxvRTl5gMAOS80MgCggO8w yo3RbhFD6y+qtHAaRJ4GIco= =sI4a -----END PGP SIGNATURE-----
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