Skip site navigation (1)Skip section navigation (2)
Date:      Tue, 10 Apr 2018 17:17:52 +0000
From:      bugzilla-noreply@freebsd.org
To:        bugs@FreeBSD.org
Subject:   [Bug 194766] [drm:pid12:i915_hangcheck_elapsed] [drm:pid12:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung
Message-ID:  <bug-194766-227-j6KQjzyIib@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-194766-227@https.bugs.freebsd.org/bugzilla/>
References:  <bug-194766-227@https.bugs.freebsd.org/bugzilla/>

next in thread | previous in thread | raw e-mail | index | archive | help
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D194766

Michael Danilov <mike.d.ft402@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |mike.d.ft402@gmail.com

--- Comment #45 from Michael Danilov <mike.d.ft402@gmail.com> ---
Not fixed, ok?

I still get this as of 11.1 -- and been since 10.0 or before, thinking it w=
as
my hardware.

I found a more or less reliable way to cause it: do a lot of 2D graphics --
like drawing something in graphics/inkscape or in WED from games/xptools.
Happens at least once in half an hour and is very annoying.

I don't know if related, but I also often get corruption like missing/blink=
ing
characters in fonts, broken transparency and black areas with dark blue dots
that sometimes move/blink. Sometimes they show up in 3d textures as well.

Should I attach hw.dri.0.info.i915_error_state next time this happens?

Or could anyone at least point me to a setting in the kernel sources defini=
ng
how often the hangcheck happens -- so that I have to wait only 10 seconds
instead of sitting there for a whole minute each time it hangs?

Cheers,
Mike

--=20
You are receiving this mail because:
You are the assignee for the bug.=



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?bug-194766-227-j6KQjzyIib>