Date: Tue, 10 Apr 2018 17:17:52 +0000 From: bugzilla-noreply@freebsd.org To: bugs@FreeBSD.org Subject: [Bug 194766] [drm:pid12:i915_hangcheck_elapsed] [drm:pid12:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung Message-ID: <bug-194766-227-j6KQjzyIib@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-194766-227@https.bugs.freebsd.org/bugzilla/> References: <bug-194766-227@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D194766 Michael Danilov <mike.d.ft402@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mike.d.ft402@gmail.com --- Comment #45 from Michael Danilov <mike.d.ft402@gmail.com> --- Not fixed, ok? I still get this as of 11.1 -- and been since 10.0 or before, thinking it w= as my hardware. I found a more or less reliable way to cause it: do a lot of 2D graphics -- like drawing something in graphics/inkscape or in WED from games/xptools. Happens at least once in half an hour and is very annoying. I don't know if related, but I also often get corruption like missing/blink= ing characters in fonts, broken transparency and black areas with dark blue dots that sometimes move/blink. Sometimes they show up in 3d textures as well. Should I attach hw.dri.0.info.i915_error_state next time this happens? Or could anyone at least point me to a setting in the kernel sources defini= ng how often the hangcheck happens -- so that I have to wait only 10 seconds instead of sitting there for a whole minute each time it hangs? Cheers, Mike --=20 You are receiving this mail because: You are the assignee for the bug.=
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