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Date:      Fri, 23 Nov 2012 21:33:49 +0100
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/173879: [NEW PORT] games/randomshooter: Destroy as many enemies as possible to get a highscore
Message-ID:  <20121123203353.10B0993C@hub.freebsd.org>
Resent-Message-ID: <201211232040.qANKe2CK095234@freefall.freebsd.org>

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>Number:         173879
>Category:       ports
>Synopsis:       [NEW PORT] games/randomshooter: Destroy as many enemies as possible to get a highscore
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Fri Nov 23 20:40:02 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan  3 07:46:30 UTC
>Description:
Destroying an enemy will net you a small number of points. Sometimes an
enemy will drop a coin, collecting it will give you 5 times the score
that the enemy was worth. The coins don't stay on the screen for very
long though, so collect them quick! Every enemy that gets past you will
cause you to LOSE points to the value of that enemy.

WWW: http://www.happypenguin.org/show?Random%20Shooter

Generated and tested manually, tested with port test, sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:

portlint -A
looks fine.

port test: clean

Can't give build log, because RedPorts not works at the time.

>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	randomshooter
#	randomshooter/distinfo
#	randomshooter/Makefile
#	randomshooter/pkg-descr
#	randomshooter/pkg-plist
#
echo c - randomshooter
mkdir -p randomshooter > /dev/null 2>&1
echo x - randomshooter/distinfo
sed 's/^X//' >randomshooter/distinfo << '23ff8cf2413c93e369297b2c931f84ac'
XSHA256 (randomshooter-0.4-2.tar.gz) = b609882a88dac3c6ffffd4b419336ada7a3d210868a5cf86c51391958681eb79
XSIZE (randomshooter-0.4-2.tar.gz) = 670208
23ff8cf2413c93e369297b2c931f84ac
echo x - randomshooter/Makefile
sed 's/^X//' >randomshooter/Makefile << 'e73655e977f9251fc446340cb01dc083'
X# Created by:   nemysis@gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME=	randomshooter
XPORTVERSION=	0.4
XCATEGORIES=	games
XMASTER_SITES=	SF/nemysisfreebsdp/
XDISTNAME=	${PORTNAME}-${PORTVERSION}-2
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	Destroy as many enemies as possible to get a highscore
X
XLIB_DEPENDS=	zzip:${PORTSDIR}/devel/zziplib
X
XWRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}
X
XUSE_SDL=	sdl image mixer net ttf
XUSE_GMAKE=	yes
XMAKE_ENV=	CXX="${CXX}" DATADIR=${DATADIR}/
X
XPORTDOCS=	help.txt
X
XDESKTOP_ENTRIES="Random Shooter" "${COMMENT}" "${PORTNAME}" \
X		"${PORTNAME}" "Game;ArcadeGame;" ${FALSE}
X
X.include <bsd.port.options.mk>
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
X	@(cd ${WRKSRC} && ${COPYTREE_SHARE} "font gfx music" ${DATADIR})
X
X	${LN} -sf ${DATADIR}/gfx/menu_ball0001.png ${PREFIX}/share/pixmaps/${PORTNAME}.png
X
X.if ${PORT_OPTIONS:MDOCS}
X	${MKDIR} ${DOCSDIR}
X	${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/help/|} ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
e73655e977f9251fc446340cb01dc083
echo x - randomshooter/pkg-descr
sed 's/^X//' >randomshooter/pkg-descr << 'a5271bead18ef6ed1157eaaba63df3d0'
XDestroying an enemy will net you a small number of points. Sometimes an
Xenemy will drop a coin, collecting it will give you 5 times the score
Xthat the enemy was worth. The coins don't stay on the screen for very
Xlong though, so collect them quick! Every enemy that gets past you will
Xcause you to LOSE points to the value of that enemy.
X
XWWW: http://www.happypenguin.org/show?Random%20Shooter
a5271bead18ef6ed1157eaaba63df3d0
echo x - randomshooter/pkg-plist
sed 's/^X//' >randomshooter/pkg-plist << 'bf2d9fa5598404578a495e1c04552b9c'
Xbin/randomshooter
Xshare/pixmaps/randomshooter.png
X%%DATADIR%%/font/blackWolf.ttf
X%%DATADIR%%/gfx/enemy_bullet0001.png
X%%DATADIR%%/gfx/enemy_frame0001.png
X%%DATADIR%%/gfx/enemy_frame0002.png
X%%DATADIR%%/gfx/enemy_frame0003.png
X%%DATADIR%%/gfx/enemy_frame0004.png
X%%DATADIR%%/gfx/enemy_frame0005.png
X%%DATADIR%%/gfx/enemy_frame0006.png
X%%DATADIR%%/gfx/enemy_frame0007.png
X%%DATADIR%%/gfx/enemy_frame0008.png
X%%DATADIR%%/gfx/enemy_frame0009.png
X%%DATADIR%%/gfx/enemy_frame0010.png
X%%DATADIR%%/gfx/enemy_frame0011.png
X%%DATADIR%%/gfx/enemy_frame0012.png
X%%DATADIR%%/gfx/enemy_frame0013.png
X%%DATADIR%%/gfx/enemy_frame0014.png
X%%DATADIR%%/gfx/enemy_frame0015.png
X%%DATADIR%%/gfx/menu_ball0001.png
X%%DATADIR%%/gfx/menu_ball0002.png
X%%DATADIR%%/gfx/menu_ball0003.png
X%%DATADIR%%/gfx/menu_ball0004.png
X%%DATADIR%%/gfx/menu_ball0005.png
X%%DATADIR%%/gfx/menu_ball0006.png
X%%DATADIR%%/gfx/menu_ball0007.png
X%%DATADIR%%/gfx/menu_ball0008.png
X%%DATADIR%%/gfx/menu_ball0009.png
X%%DATADIR%%/gfx/menu_ball0010.png
X%%DATADIR%%/gfx/menu_ball0011.png
X%%DATADIR%%/gfx/menu_ball0012.png
X%%DATADIR%%/gfx/menu_ball0013.png
X%%DATADIR%%/gfx/menu_ball0014.png
X%%DATADIR%%/gfx/menu_ball0015.png
X%%DATADIR%%/gfx/player0001.png
X%%DATADIR%%/gfx/player_bullet0001.png
X%%DATADIR%%/gfx/points_frame0001.png
X%%DATADIR%%/gfx/points_frame0002.png
X%%DATADIR%%/gfx/points_frame0003.png
X%%DATADIR%%/gfx/points_frame0004.png
X%%DATADIR%%/gfx/points_frame0005.png
X%%DATADIR%%/gfx/points_frame0006.png
X%%DATADIR%%/gfx/points_frame0007.png
X%%DATADIR%%/gfx/points_frame0008.png
X%%DATADIR%%/gfx/points_frame0009.png
X%%DATADIR%%/gfx/points_frame0010.png
X%%DATADIR%%/gfx/points_frame0011.png
X%%DATADIR%%/gfx/points_frame0012.png
X%%DATADIR%%/gfx/points_frame0013.png
X%%DATADIR%%/gfx/points_frame0014.png
X%%DATADIR%%/gfx/points_frame0015.png
X%%DATADIR%%/music/17.mod
X@dirrm %%DATADIR%%/music
X@dirrm %%DATADIR%%/gfx
X@dirrm %%DATADIR%%/font
X@dirrm %%DATADIR%%
bf2d9fa5598404578a495e1c04552b9c
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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