Date: Mon, 03 Nov 1997 16:51:28 -0800 From: Ben Cottrell <benco@pendor.McKusick.COM> To: "Jordan K. Hubbard" <jkh@time.cdrom.com> Cc: hackers@freebsd.org Subject: Re: mv /usr/src/games /dev/null - any objections? Message-ID: <199711040051.QAA05985@pendor.McKusick.COM> In-Reply-To: Your message of "Mon, 03 Nov 1997 14:33:04 PST." <3096.878596384@time.cdrom.com>
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In message <3096.878596384@time.cdrom.com>, "Jordan K. Hubbard" writes: > Adding this to the fact that the "games" there are antiquated and > probably never actually played by anyone suggests, to me, a strong > need to simply nuke the bloody things once and for all and stop > distributing games from anywhere but /usr/ports/games (where fortune, > arguably one of the few "games" still in wide use, could easily be > moved). I'm not in front of my freebsd box at the moment, but an ls of /usr/games on a NetBSD system produces: adventure caesar fortune morse rain teachgammon arithmetic canfield gomoku number random tetris atc cfscores hack phantasia robots trek backgammon chess hangman pig rogue wargames banner cribbage hide pom rot13 worm battlestar dm larn ppt sail worms bcd factor mille primes snake wump boggle fish monop quiz snscore I'd suggest keeping at least factor, caesar, and primes; I would be very sorry to lose the ability to factor file sizes to arrive at block sizes to give to dd(1), just to take an example. And caesar is just a cool program. Some of the others, like bcd, morse, ppt, banner, pom, number, pig, random, worms, and rain are fairly useless, but still quite nice to have around the source tree, and I doubt anyone could complain about their legality. ~Ben
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