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Date:      Sat, 14 Mar 2009 14:55:16 +0100 (CET)
From:      Alexander Best <alexbestms@math.uni-muenster.de>
To:        <freebsd-current@freebsd.org>
Cc:        Michal Varga <varga.michal@gmail.com>
Subject:   Re: linux 3d applications keep crashing
Message-ID:  <permail-2009031413551680e26a0b00001186-a_best01@message-id.uni-muenster.de>
In-Reply-To: <3f1fd1ea0903140635p74a47a7n290a70e1570b6f08@mail.gmail.com>

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thanks for the hint. setting compat.linux.osrelease=3D2.4.2 works. :-) sett=
ings
compat.linux.osrelease=3D2.4.20 let's quake4 crash with the very same error
message when using compat.linux.osrelease=3D2.6.16.

unreal tournament 2004 also runs with compat.linux.osrelease=3D2.4.2.

cheers.

=2E.but this just makes it more obvious that the linuxulator is far from be=
ing
100% compatible to the kernel version 2.6.

Michal Varga schrieb am 2009-03-14:
> On Sat, Mar 14, 2009 at 2:19 PM, Alexander Best
> <alexbestms@math.uni-muenster.de> wrote:
> > right now i'm switching back to the linux_base-fc4 to see if it
> > works under
> > CURRENT, but i very much doubt it.

> Don't forget to set compat.linux.osrelease=3D2.4.2 to run the "old"
> linuxulator code (it wasn't removed from -CURRENT any time recently,
> I
> presume? can't check at the moment for myself), nvidia's libGL should
> run perfectly then (I'm not sure if UT2004 runs with 2.4 linux
> kernels, but any ID stuff will pass the test fine, up to ET: Quake
> Wars).

> If that's still the case, it should at least prove that 2.4
> linuxulator =3D good, 2.6 linuxulator =3D broken, somewhere, somehow. I
> guess that's a start.

> m.



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