Date: 18 Apr 2002 04:10:06 -0300 From: "Jim C." <notjames@snafu.concon.homeip.net> To: Idar Tollefsen <Idar.Tollefsen@baerum.kommune.no> Cc: freebsd-questions@freebsd.org Subject: Re: glide API for opengl games (quake) Message-ID: <1019113806.72577.86.camel@snafu.concon.homeip.net> In-Reply-To: <scbe86ec.034@mail.baerum.kommune.no> References: <scbe86ec.034@mail.baerum.kommune.no>
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On Thu, 2002-04-18 at 03:42, Idar Tollefsen wrote: > > I want to compile quakeforge with opengl support (Voodoo 5 > > vid card) and I have compiled Glide3 and all the linux stuff > > I can find but still no go. Glide 3 apparently isn't the > > actual opengl API but instead is more of a driver package. > > If you are succesfull at this, please let me in on it too ;) Will do :) So far nothing has come up :\ > > > If you want to be really saucy, perhaps someone can 'splain > > why my sound ain't workin either. Everything else can grab > > /dev/dsp but qf apparently has a very difficult time doing it. > > You wouldn't happen do have esd or another sound daemon running, > would you? If so, kill it and try again. That cured my sound > problems with qf. Not that I know of. I have wmsound running now but I didn't when I was trying to run quake. Nothing else runs other than quake but I will double check. Thanks for the info. - Jim > > > - IT > > > > To Unsubscribe: send mail to majordomo@FreeBSD.org > with "unsubscribe freebsd-questions" in the body of the message > To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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