Date: Fri, 17 Dec 2010 16:59:11 +0200 From: Andriy Gapon <avg@freebsd.org> To: =?ISO-8859-1?Q?Micka=EBl_Maillot?= <mickael.maillot@gmail.com> Cc: multimedia@freebsd.org Subject: Re: Call for Testers: XBMC 10.0 Message-ID: <4D0B7ABF.6080305@freebsd.org> In-Reply-To: <AANLkTi=kCWJorc7R8tHjYoeuekm1S44pM8QS9vz5vzZs@mail.gmail.com> References: <20101208192132.51c9937f@FreeBSD.org> <4D03D5B5.8050709@freebsd.org> <1292143026.3455.2.camel@Nokia-N900-42-11> <4D04AAAA.3050603@freebsd.org> <4D04AFA5.5010504@freebsd.org> <134ff84b4bcfc1fe7831ba84958e7226@bluelife.at> <4D0B5F66.5050101@freebsd.org> <AANLkTi=kCWJorc7R8tHjYoeuekm1S44pM8QS9vz5vzZs@mail.gmail.com>
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on 17/12/2010 16:21 Mickaël Maillot said the following: >> 2. /usr/local/lib/xbmc/addons/script.module.pil/lib and >> /usr/local/lib/xbmc/addons/script.module.pysqlite/lib are empty after >> installation and that causes troubles for some XBMC addons that need those modules. >> I think that the problem is that we do not actually build the modules. >> This README - >> http://gitorious.org/xbmc/xbmc/blobs/672214990c8bc308ae2977ccfe603b4b10adad8f/README.linux >> - suggests that the following additional steps are needed during build: >> make -C lib/addons/script.module.pil >> make -C lib/addons/script.module.pysqlite >> > > i think we can simply add graphics/py-imaging and databases/py-sqlite3 to deps. This is quite possible, I guess system python that xbmc uses to execute addons (scripts, plugins, etc) should be able to find those modules then. BTW, it seems that the internal version of pysqlite is pysqlite2. Thanks for looking into this! -- Andriy Gaponhome | help
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