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Date:      Wed, 22 Dec 1999 20:44:12 -0500
From:      "Charles Anderson" <caa@columbus.rr.com>
To:        Charles Anderson <caa@columbus.rr.com>
Cc:        glx-dev@lists.openprojects.net, FreeBSD Emulation ML <freebsd-emulation@FreeBSD.ORG>
Subject:   Re: [glx-dev] direct rendering with quake3 & freebsd
Message-ID:  <19991222204412.A57635@midgard.dhs.org>
In-Reply-To: <19991222085537.A51077@midgard.dhs.org>; from Charles Anderson on Wed, Dec 22, 1999 at 08:55:37AM -0500
References:  <19991222001210.A49650@midgard.dhs.org> <385FFE26.805B7F35@precisioninsight.com> <19991222085537.A51077@midgard.dhs.org>

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I was off base with my problem before, but you folks pointed me in the right
direction.  I was running the linux libGL, but it was trying to load the freebsd
glx.so....this doesn't work.  So I grabbed a recent rpm of glx, installed it, and
edited libGL.so to point at the linux glx.so, and lo and behold, direct rendering.

quake 3 normal at 640x480 went from 16.5-17.5 to 37.4 FPS, and high quality at
800x600 ran at 26.7.  Ass kicking.

Thanks for all of your help.
-Charlie
-- 
Charles Anderson	caa@columbus.rr.com

No quote, no nothin'


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