Date: Wed, 22 Dec 1999 20:44:12 -0500 From: "Charles Anderson" <caa@columbus.rr.com> To: Charles Anderson <caa@columbus.rr.com> Cc: glx-dev@lists.openprojects.net, FreeBSD Emulation ML <freebsd-emulation@FreeBSD.ORG> Subject: Re: [glx-dev] direct rendering with quake3 & freebsd Message-ID: <19991222204412.A57635@midgard.dhs.org> In-Reply-To: <19991222085537.A51077@midgard.dhs.org>; from Charles Anderson on Wed, Dec 22, 1999 at 08:55:37AM -0500 References: <19991222001210.A49650@midgard.dhs.org> <385FFE26.805B7F35@precisioninsight.com> <19991222085537.A51077@midgard.dhs.org>
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I was off base with my problem before, but you folks pointed me in the right direction. I was running the linux libGL, but it was trying to load the freebsd glx.so....this doesn't work. So I grabbed a recent rpm of glx, installed it, and edited libGL.so to point at the linux glx.so, and lo and behold, direct rendering. quake 3 normal at 640x480 went from 16.5-17.5 to 37.4 FPS, and high quality at 800x600 ran at 26.7. Ass kicking. Thanks for all of your help. -Charlie -- Charles Anderson caa@columbus.rr.com No quote, no nothin' To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-emulation" in the body of the message
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