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Date:      Fri, 5 Apr 2002 17:37:38 +0100
From:      Josef Karthauser <joe@tao.org.uk>
To:        Greg 'groggy' Lehey <grog@FreeBSD.org>
Cc:        "J. Mallett" <jmallett@FreeBSD.org>, Dag-Erling Smorgrav <des@ofug.org>, Kenneth Culver <culverk@alpha.yumyumyum.org>, Matthew Dillon <dillon@apollo.backplane.com>, Mike Barcroft <mike@FreeBSD.org>, "M. Warner Losh" <imp@village.org>, jake@locore.ca, cvs-committers@FreeBSD.org, cvs-all@FreeBSD.org
Subject:   Re: Compiler cache (was: style(9) bike shed, 371st edition (was: cvs commit: src/sys/i386/i386 critical.c src/sys/i386/include cpufunc.h critical.h src/sys/i386/isa apic_vector.s icu_vector.s src/sys/kern kern_fork.c kern_proc.c kern_switch.c src/sys/alpha/alph))
Message-ID:  <20020405163738.GA72974@genius.tao.org.uk>
In-Reply-To: <20020405135843.S93816@wantadilla.lemis.com>
References:  <20020402154308.F46914-100000@alpha.yumyumyum.org> <xzplmc5u6rp.fsf@flood.ping.uio.no> <20020403100131.Q26122@wantadilla.lemis.com> <xzp7knoq591.fsf@flood.ping.uio.no> <20020404120805.U44513@wantadilla.lemis.com> <20020405034604.A3087@FreeBSD.ORG> <20020405135843.S93816@wantadilla.lemis.com>

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On Fri, Apr 05, 2002 at 01:58:43PM +0930, Greg 'groggy' Lehey wrote:
> On Friday,  5 April 2002 at  3:46:05 +0000, J. Mallett wrote:
> > On Thu, Apr 04, 2002 at 12:08:05PM +0930, Greg 'groggy' Lehey wrote:
> >>
> >> On a similar note, Andrew Tridgell has written a compiler cache which
> >> claims to be able to speed up things by recognizing already-compiled
> >> sources.  I'm a little sceptical myself, but everybody who has tried
> >> it says it's very useful.  http://ccache.samba.org/ for more details.
> >
> > Why don't we look into precompiled headers, thus avoiding analysis of
> > well, crap?
>=20
> That wouldn't do the same thing.  The cache apparently contains object
> files.  If it detects preprocessor output identical to something it
> has compiled before, it just grabs the object file out of the cache.
>=20
> I'm dubious too.  But it seems that the Samba and Apache people love
> it.  I suppose it would help when you have multiple source trees, all
> of which are mainly the same.

A mate of mine is doing a very similar thing.  It works wonders if
you've got loads of people all 'make world'ing on the same cluster of
machines - say with shared file space.  There's no point rebuilding an
object if someone did so a few minutes ago.  It's probably more use in a
multideveloper local environment rather than for individuals.

Joe

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