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Date:      Mon, 29 May 2000 07:22:04 -0700 (PDT)
From:      Jean-Marc Zucconi <jmz@FreeBSD.org>
To:        sprice@hiwaay.net
Cc:        andrews@technologist.com, ports@FreeBSD.ORG
Subject:   Re: Remove games/linuxdoom?
Message-ID:  <200005291422.HAA33312@freefall.freebsd.org>
In-Reply-To: <Pine.OSF.4.21.0005290006080.3325-100000@fly.HiWAAY.net> (message from Steve Price on Mon, 29 May 2000 00:10:49 -0500 (CDT))
References:   <Pine.OSF.4.21.0005290006080.3325-100000@fly.HiWAAY.net>

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>>>>> Steve Price writes:

 > On Sun, 28 May 2000, Will Andrews wrote:
 > # Hi all,
 > # 
 > # Now that Id Software has released the source code for Doom, is there
 > # much point in keeping this port around?  It's currently broken and no
 > # one is maintaining it.  I say we nuke it.

 > While I don't play doom, it does seem a shame to have two versions
 > of this port (which we have the source for).  Unless someone can come
 > up with a compelling reason why the Linux version works a bazillion
 > times better (and can't produce diffs to fix FreeBSD's version), then
 > I second the 'nukage'.

linuxdoom supports joystick and the musserver program. This was why I
did not nuke it when I updated the FreeBSD version.

Jean-Mmarc

-- 
 Jean-Marc Zucconi                    PGP Key: finger jmz@FreeBSD.org


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