Date: Sat, 28 Nov 2020 22:18:39 +0000 From: bugzilla-noreply@freebsd.org To: multimedia@FreeBSD.org Subject: [Bug 251125] audio/jack: update to jack2 or add new port audio/jack2 Message-ID: <bug-251125-12827-Skd66lxlVb@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-251125-12827@https.bugs.freebsd.org/bugzilla/> References: <bug-251125-12827@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D251125 --- Comment #21 from Goran Meki=C4=87 <meka@tilda.center> --- As I don't need last two channels, I lowered the number of channels from 18= to 16, and as it is a power of two number, drastically less glitches are prese= nt, but they still are there. Anyway, I'm struggling to understand http://manuals.opensound.com/developer/SNDCTL_DSP_SETFRAGMENT.html, so I wo= nder how FreeBSD implementation handles it. Let me give an example: int frag =3D (4 << 16) | 8 Does that mean I will have 4 fragments, each 256 bytes long? If fragment size is for example (number of channels * sample size / 2), do I need 2 read calls to populate the data of all channels? --=20 You are receiving this mail because: You are the assignee for the bug.=
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